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Thread: Gameplay Screenshots 24/06/17

  
  1. #1
    Lords of Nether
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    Default Gameplay Screenshots 24/06/17

    Hey Keeperklan!

    Last night we got a bit more of our ingame functionality expanded, though we coudlnt quite fit in the room placement so we're gonna hold off on videos for just a bit longer. However even so, i would like to show you guys the latest iteration of what we have currently, so here are some screenies for you to enjoy! Much of this should be familiar to you guys. Naturally, disregard the janky things like some natural tiles not spawning correctly, it will all be fixed As always, comments and questions welcome!



    It all begins when you summon a couple of Servants


    Then you mark tiles for excavation and the little bastards get to work!


    They will dig out tiles, claim and fortify walls much like in DK



    The ofcourse you build rooms over the claimed terrain, such as the Feast Hall shown here. (due that function currently not being in the game we built these rooms in the editor)



    And then you proceed to place the objects that the room requires to be functional in whatever manner fits the space or your tastes and needs best!

  2. #2

    Default Re: Gameplay Screenshots 24/06/17

    Quote Originally Posted by DBlac View Post
    It all begins when you summon a couple of Servants

    And then you proceed to place the objects that the room requires to be functional in whatever manner fits the space or your tastes and needs best!
    I love this image most of all. It looks wonderfull with the rounded edge of the giant hall, the beautiful doors and wonderful pillars.

    Gameplay wise, I'd love to place my own furniture in the room if that has meaningful strategic choices! It could give a massive additional layer in dungeon building and design.

  3. #3
    Lords of Nether
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    Default Re: Gameplay Screenshots 24/06/17

    The Throne Rooms are some of the most unique and visually powerful areas you will find underground, but they will certainly not be the only such places!

    Aye, we're aiming for a greater depth of strategy and customisation here so this is the sort of stuff you can expect from us. We will get into how the walls work soon as well, that adds yet another layer to it all, and were not even going into creature control, AI and traps hopefully it will all add into one glorios heap of fun

    Really glad to hear you like it mate!

  4. #4
    Hellhound Blutonium's Avatar
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    Default Re: Gameplay Screenshots 24/06/17

    Here are a few screenshots I took









    So much is still WIP, but we're working hard and things are being updated every week

  5. #5

    Default Re: Gameplay Screenshots 24/06/17

    You're further along than I expected. Looks good so far.

  6. #6
    Lords of Nether
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    Default Re: Gameplay Screenshots 24/06/17

    We didn't want to come out with some half-assed promise that we might some day get to this point, we want people to know we're serious and capable of doing this

    Thanks man! Cant wait to bring you guys more updates

  7. #7

    Default Re: Gameplay Screenshots 24/06/17

    From those screenshots I have to admit though I don't quite like the look of the imp. From the render in the other threat I could make out it is inspired by plague-doctors, but from the side angle it looks a bit weird. I think it is because the look of the big hood doesn't quite match the look of the bare arms and slender, bony frame.

  8. #8
    Lords of Nether
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    Default Re: Gameplay Screenshots 24/06/17

    hmmm we will consider this, maybe something can be done.

    and theyre not imps btw, more like kobolds
    Last edited by DBlac; June 24th, 2017 at 16:11.

  9. #9
    Lords of Nether
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    Default Re: Gameplay Screenshots 24/06/17

    Hey fellas! Quick update, the Room placement is also in the game now, and the economy system is coming soon!




  10. #10

    Default Re: Gameplay Screenshots 24/06/17

    What's going into the GUI element in the bottom right corner?

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