
Originally Posted by
Metal Gear Rex
I've played a few of them (Eversmile, Snuggledell, Sleepiburgh, and technically an early Wishvale) and I can definitely say this is DK1, to a fault in fact. The big difference is that this is DK2, vanilla DK2 in fact, which is worse. Except that the levels were designed with DK1 stats and mechanics in mind, so shifting things to DK2 (even if some stats have been copied from DK1) makes it a bit weaker.
This is really the main criticism I have, and always had. Not much to be done with it, as it's criticism of the concept and direction itself, rather than anything regarding execution. I just flat out don't think trying to copy DK1 to DK2 or vice versa is really a good idea to begin with. Adapting the maps to suit DK2's design is a better direction in my opinion and it eliminates potential confusion with the kind of stats the game uses as well, as currently there's some weird mix of DK1 and DK2.
Although, if there is something within the execution to criticize, I will say that Traps and Doors seem ridiculously expensive. Most Doors cost the same as in DK2 except the Magic Door, which had its cost drop from 6000 to 3000. Then most Traps were untouched except for some random ones by random amounts. Gas Trap from 600 to 700, Boulder from 1500 to 2000, Lightning Trap from 3000 to 1000, and Fireburst from 6000 to 1500. Yet, the Gold from blocks went down from 3000 to 1024. Even if you lowered the costs down to 33% equally, they're still quite pricey compared to all other rooms for example.
Remember that in DK1, Gold is used for mana as well. This is why copying the values from DK1 flat out doesn't work, as Rooms were costed relatively low because Spells also, like basic making of the Imps, cost Gold. Yet in DK2, there is of course a mana resource, which is extremely different from the Gold resource as it is regenerative.
So, overall, what you see from this is what you get. DK1 maps pasted into DK2, some alterations like Gold and Room Cost to match that of DK1. Creatures seem to be the same as in DK2. There's some probable gold imbalance as traps / doors are overpriced and rooms are underpriced.