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Thread: Lords of Nether Development Progress

  
  1. #111

    Default Re: Lords of Nether Development Progress

    Looks good. It would be cool if you did a twinkling effect like how dk1 did treasure.

  2. #112
    Lords of Nether
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    Default Re: Lords of Nether Development Progress

    We already have that, cant you see the twinkles in the screenshots?

  3. #113
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: Lords of Nether Development Progress

    Quote Originally Posted by DBlac View Post
    We already have that, cant you see the twinkles in the screenshots?
    Increase frequency and size of the twinkles to 10000% of their current values.
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
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    LOL, WFTO

  4. #114
    Lords of Nether
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    Default Re: Lords of Nether Development Progress

    "GOOD GOD SIR, IM GIVIN'ÉR ALL SHE'S GOT! SHE CANT TAKE IT ANYMORE!"

  5. #115
    Lords of Nether
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    Default Re: Lords of Nether Development Progress

    And so slowly comes the Goblin, to steal all your Christmass cheer. And very possibly kill you dead.



  6. #116

    Default Re: Lords of Nether Development Progress

    Damn, looks awesome! That's the bluto work that blew this forum away during IKSLM's days!

    How difficult is it to animate something like that? The ears look very flappable.

  7. #117
    Your Majesty Hapuga's Avatar
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    Default Re: Lords of Nether Development Progress

    Nasty fella. Cant wait to rush someone wit a ton of these lil bastards. Losing 75% of them in the process
    http://img192.imageshack.us/img192/6659/c2warlocki.gif

  8. #118
    Lords of Nether
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    Default Re: Lords of Nether Development Progress

    Quote Originally Posted by Lquiz View Post
    Damn, looks awesome! That's the bluto work that blew this forum away during IKSLM's days!

    How difficult is it to animate something like that? The ears look very flappable.
    Haha, glad you like it, ill pass it along! And well, animating anything is a difficult and time consuming process but we're trying to do the best we can at the moment. We use mocap recordings to get the timing correct, but because of its poor quality its not useful for much else so all the animations must be done by hand. The ears will likely be physically simulated either in engine or during animation and baked into the animation itself.


    Quote Originally Posted by Hapuga View Post
    Nasty fella. Cant wait to rush someone wit a ton of these lil bastards. Losing 75% of them in the process
    Hahah, well thats the idea! Ofcourse... there are ways to lose less... and also to lose more Cant wait to see what people do honestly!

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