Looks good. It would be cool if you did a twinkling effect like how dk1 did treasure.
Looks good. It would be cool if you did a twinkling effect like how dk1 did treasure.
We already have that, cant you see the twinkles in the screenshots?
Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.
The Awakening: GM Powers Activate!
Tesonu is napping!
"GOOD GOD SIR, IM GIVIN'ÉR ALL SHE'S GOT! SHE CANT TAKE IT ANYMORE!"
And so slowly comes the Goblin, to steal all your Christmass cheer. And very possibly kill you dead.
Damn, looks awesome! That's the bluto work that blew this forum away during IKSLM's days!
How difficult is it to animate something like that? The ears look very flappable.
Nasty fella. Cant wait to rush someone wit a ton of these lil bastards. Losing 75% of them in the process
Haha, glad you like it, ill pass it along! And well, animating anything is a difficult and time consuming process but we're trying to do the best we can at the moment. We use mocap recordings to get the timing correct, but because of its poor quality its not useful for much else so all the animations must be done by hand. The ears will likely be physically simulated either in engine or during animation and baked into the animation itself.
Hahah, well thats the idea! Ofcourse... there are ways to lose less... and also to lose more Cant wait to see what people do honestly!
Hello again, my Lords! The silence shatters at last!
Today we bring you a video of Goblins, of all things, who would've thunk! However, these Goblins are in fact now capable of not just following commands but have a diverse host of tasks, idle behavior and needs now built into them, which means that they will differentiate between them all and choose to do them when appropriate! We've been working on this stuff for quite some time now and given AI is one of the most complex tasks to handle, i think we're at a relatively decent place at this point, but of course plenty more to build! We even went so far as to establish a queuing function, allowing creatures to wait their turn for certain things, although this will in the end be applied to precious few things, but none the less important, such as taking food from the Kitchen.
Now units have two basic needs, Food and Sleep, and when they get to a certain threshold of them and left alone, they will seek to solve the problem as best they can, with what you've provided. In addition however, we've also introduced Happiness and it's current function is to make creature utterly ignore any commands you give it directly, in favor of its own needs. Happiness will degrade when a creature's needs are very low over a period of time, and increase when they are high. Later down the line there will be other things that modify Happiness, like certain creature specific activities such as Reading or Guarding, Tinkering etc. Treat your creatures well and they will be a worthy army, treat them poorly and the army will collapse into chaos!
Now, as you see in the video we've also added some basic animations, some of which with issues we are currently addressing and will fix before the Early demo, but we are never the less quite happy with things finally looking like they're properly interacting with the world! Much more will follow of course, but for now basics will do, functionality takes precedent at this point after all.
We have been working on some other things in the meantime, a few top secret models and so on, but most importantly we are nearly ready to unveil our site! It is practically finished, but still requires SSL, which we're currently in the process of securing. As soon as that is up though, the site will go LIVE and we will even have our own forums for everyone! We will of course still maintain updates here for those that prefer it, but we will be very glad to see our community finally have a hub on it's own, so we urge you to join in if you are interested!
As for going forward, well, right now we're smoothing some things out in the recently built systems, but very soon, due to all this work, we will be adding the workers back in with an improved AI! Finally, it's going to start looking like an actual game, eh? Hah! But soon after we're planning to reintroduce combat so things will look quite rounded up and then we just have to do some polishing of existing systems, UI updates and some tweaks and additions here and there. We can't be certain how long this will all take, but we're really hoping for something along the lines of two months, at which time we will put out the Early Demo, at long last! Boy my panties are all in a bunch for that, lemme tell ya! Can't wait to get even a basic and highly limited version of this in your hands and see what everyone thinks!
So thats it for the time being, we will continue working hard and try our best to keep people posted and maybe even entertained, if we can, haha! I hope you enjoyed today's update and we're looking forward to hearing what you think!