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Thread: Lords of Nether Development Progress

  
  1. #1
    Lords of Nether
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    Default Lords of Nether Development Progress

    Hey all, figured this needed it's own thread, things have been a little scattered otherwise. To kick it off, here's a video of Lord Mordred struttin' his stuff ingame! Enjoy, folks!


  2. #2

    Default Re: Lords of Nether Development Progress

    I like seeing progress.

    At the moment though my eye keeps getting drawn to those leg-capes and the strange way they move and clip through the legs. I'd just remove those all together.

  3. #3
    Lords of Nether
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    Default Re: Lords of Nether Development Progress

    You're looking at a very early build of the game where the silly physics of the engine, which will later on be edited and fixed, are behaving weirdly and you want to cripple the visual design of the model by removing the cloth. In like, a pre pre pre alpha build. There was also an error with some colliders being set to negative and the engine not reading them so that made it a lot worse.
    Last edited by DBlac; September 2nd, 2017 at 12:19.

  4. #4

    Default Re: Lords of Nether Development Progress

    You're right, I'll shut up and give you the benefit of the doubt. You'll seem a lot more ambitious in everything than I would expect, but lets see first.

  5. #5
    Lords of Nether
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    Default Re: Lords of Nether Development Progress

    Thanks mate, i appreciate that. That said, never be afraid to level criticism where it's warranted, it's always important hearing about something that might be a genuine problem or concern!

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    Your Majesty Hapuga's Avatar
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    Default Re: Lords of Nether Development Progress

    Are you guys using Ncloth for cloth physics? Or Apex?
    http://img192.imageshack.us/img192/6659/c2warlocki.gif

  7. #7
    Lords of Nether
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    Default Re: Lords of Nether Development Progress

    We're currently only using Unity's own physics, but if you think you know something that can be an improvement feel free to say so, we may eventually have to write our own physics engine if this isnt fixed so that would save some time.

  8. #8
    Your Majesty Hapuga's Avatar
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    Default Re: Lords of Nether Development Progress

    I would advice against writing your own physics. Writing physics is like writing a good memory manager - gonna take years to do right

    Are you using U4? U4 uses PhysX 2.8 sdk, U5 uses 3.3. 3.3 is a massive improvement over 2.8. Perhaps it would be worthy for you to upgrade?
    http://img192.imageshack.us/img192/6659/c2warlocki.gif

  9. #9
    Lords of Nether
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    Default Re: Lords of Nether Development Progress

    When you say U4 and U5 i get the thoughts of Unreal in my head :P No, were using the latest version of unity as it stands, we recently had to halt progress in order to actually.. cope with their latest update by porting the project over to it and putting out all the fires that started.

  10. #10
    Your Majesty Hapuga's Avatar
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    Default Re: Lords of Nether Development Progress

    I see. There is a physics technology called Flex (part of Nvidia GameWorks). I know that it did not come as default for UE4 4.9 (may have changed?) Check if you have it in Unity. If you do, it is pretty powerful.

    One thing however, I dont know how well it performs on AMD cards
    http://img192.imageshack.us/img192/6659/c2warlocki.gif

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