Just thought I post this because it is a hastle to have to do this every time...
I put it here for obvious reasons, but if it does not belong then Moderators feel free to move it.
If I accidentally put any of the values wrong, do not hesitate to say so.
Red Keeper
Code:
RESEARCH_ORDER(PLAYER0,MAGIC,POWER_IMP,1000)
RESEARCH_ORDER(PLAYER0,ROOM,TREASURE,1000)
RESEARCH_ORDER(PLAYER0,ROOM,LAIR,1000)
RESEARCH_ORDER(PLAYER0,ROOM,GARDEN,1000)
RESEARCH_ORDER(PLAYER0,ROOM,TRAINING,1000)
RESEARCH_ORDER(PLAYER0,ROOM,RESEARCH,1000)
RESEARCH_ORDER(PLAYER0,MAGIC,POWER_SIGHT,3800)
RESEARCH_ORDER(PLAYER0,ROOM,BRIDGE,4600)
RESEARCH_ORDER(PLAYER0,MAGIC,POWER_SPEED,5700)
RESEARCH_ORDER(PLAYER0,MAGIC,POWER_OBEY,6000)
RESEARCH_ORDER(PLAYER0,ROOM,GUARD_POST,6700)
RESEARCH_ORDER(PLAYER0,MAGIC,POWER_CALL_TO_ARMS,7400)
RESEARCH_ORDER(PLAYER0,ROOM,WORKSHOP,9000)
RESEARCH_ORDER(PLAYER0,MAGIC,POWER_CONCEAL,9400)
RESEARCH_ORDER(PLAYER0,ROOM,BARRACKS,12000)
RESEARCH_ORDER(PLAYER0,MAGIC,POWER_HOLD_AUDIENCE,11000)
RESEARCH_ORDER(PLAYER0,ROOM,PRISON,20000)
RESEARCH_ORDER(PLAYER0,MAGIC,POWER_CAVE_IN,25000)
RESEARCH_ORDER(PLAYER0,ROOM,TORTURE,20000)
RESEARCH_ORDER(PLAYER0,MAGIC,POWER_HEAL_CREATURE,14000)
RESEARCH_ORDER(PLAYER0,ROOM,TEMPLE,25000)
RESEARCH_ORDER(PLAYER0,MAGIC,POWER_LIGHTNING,15000)
RESEARCH_ORDER(PLAYER0,ROOM,GRAVEYARD,25000)
RESEARCH_ORDER(PLAYER0,MAGIC,POWER_PROTECT,15000)
RESEARCH_ORDER(PLAYER0,ROOM,SCAVENGER,27500)
RESEARCH_ORDER(PLAYER0,MAGIC,POWER_CHICKEN,20000)
RESEARCH_ORDER(PLAYER0,MAGIC,POWER_DISEASE,20000)
RESEARCH_ORDER(PLAYER0,MAGIC,POWER_ARMAGEDDON,100000)
RESEARCH_ORDER(PLAYER0,MAGIC,POWER_DESTROY_WALLS,750000)
Blue Keeper
Code:
RESEARCH_ORDER(PLAYER1,MAGIC,POWER_IMP,1000)
RESEARCH_ORDER(PLAYER1,ROOM,TREASURE,1000)
RESEARCH_ORDER(PLAYER1,ROOM,LAIR,1000)
RESEARCH_ORDER(PLAYER1,ROOM,GARDEN,1000)
RESEARCH_ORDER(PLAYER1,ROOM,TRAINING,1000)
RESEARCH_ORDER(PLAYER1,ROOM,RESEARCH,1000)
RESEARCH_ORDER(PLAYER1,MAGIC,POWER_SIGHT,3800)
RESEARCH_ORDER(PLAYER1,ROOM,BRIDGE,4600)
RESEARCH_ORDER(PLAYER1,MAGIC,POWER_SPEED,5700)
RESEARCH_ORDER(PLAYER1,MAGIC,POWER_OBEY,6000)
RESEARCH_ORDER(PLAYER1,ROOM,GUARD_POST,6700)
RESEARCH_ORDER(PLAYER1,MAGIC,POWER_CALL_TO_ARMS,7400)
RESEARCH_ORDER(PLAYER1,ROOM,WORKSHOP,9000)
RESEARCH_ORDER(PLAYER1,MAGIC,POWER_CONCEAL,9400)
RESEARCH_ORDER(PLAYER1,ROOM,BARRACKS,12000)
RESEARCH_ORDER(PLAYER1,MAGIC,POWER_HOLD_AUDIENCE,11000)
RESEARCH_ORDER(PLAYER1,ROOM,PRISON,20000)
RESEARCH_ORDER(PLAYER1,MAGIC,POWER_CAVE_IN,25000)
RESEARCH_ORDER(PLAYER1,ROOM,TORTURE,20000)
RESEARCH_ORDER(PLAYER1,MAGIC,POWER_HEAL_CREATURE,14000)
RESEARCH_ORDER(PLAYER1,ROOM,TEMPLE,25000)
RESEARCH_ORDER(PLAYER1,MAGIC,POWER_LIGHTNING,15000)
RESEARCH_ORDER(PLAYER1,ROOM,GRAVEYARD,25000)
RESEARCH_ORDER(PLAYER1,MAGIC,POWER_PROTECT,15000)
RESEARCH_ORDER(PLAYER1,ROOM,SCAVENGER,27500)
RESEARCH_ORDER(PLAYER1,MAGIC,POWER_CHICKEN,20000)
RESEARCH_ORDER(PLAYER1,MAGIC,POWER_DISEASE,20000)
RESEARCH_ORDER(PLAYER1,MAGIC,POWER_ARMAGEDDON,100000)
RESEARCH_ORDER(PLAYER1,MAGIC,POWER_DESTROY_WALLS,750000)
Green Keeper
Code:
RESEARCH_ORDER(PLAYER2,MAGIC,POWER_IMP,1000)
RESEARCH_ORDER(PLAYER2,ROOM,TREASURE,1000)
RESEARCH_ORDER(PLAYER2,ROOM,LAIR,1000)
RESEARCH_ORDER(PLAYER2,ROOM,GARDEN,1000)
RESEARCH_ORDER(PLAYER2,ROOM,TRAINING,1000)
RESEARCH_ORDER(PLAYER2,ROOM,RESEARCH,1000)
RESEARCH_ORDER(PLAYER2,MAGIC,POWER_SIGHT,3800)
RESEARCH_ORDER(PLAYER2,ROOM,BRIDGE,4600)
RESEARCH_ORDER(PLAYER2,MAGIC,POWER_SPEED,5700)
RESEARCH_ORDER(PLAYER2,MAGIC,POWER_OBEY,6000)
RESEARCH_ORDER(PLAYER2,ROOM,GUARD_POST,6700)
RESEARCH_ORDER(PLAYER2,MAGIC,POWER_CALL_TO_ARMS,7400)
RESEARCH_ORDER(PLAYER2,ROOM,WORKSHOP,9000)
RESEARCH_ORDER(PLAYER2,MAGIC,POWER_CONCEAL,9400)
RESEARCH_ORDER(PLAYER2,ROOM,BARRACKS,12000)
RESEARCH_ORDER(PLAYER2,MAGIC,POWER_HOLD_AUDIENCE,11000)
RESEARCH_ORDER(PLAYER2,ROOM,PRISON,20000)
RESEARCH_ORDER(PLAYER2,MAGIC,POWER_CAVE_IN,25000)
RESEARCH_ORDER(PLAYER2,ROOM,TORTURE,20000)
RESEARCH_ORDER(PLAYER2,MAGIC,POWER_HEAL_CREATURE,14000)
RESEARCH_ORDER(PLAYER2,ROOM,TEMPLE,25000)
RESEARCH_ORDER(PLAYER2,MAGIC,POWER_LIGHTNING,15000)
RESEARCH_ORDER(PLAYER2,ROOM,GRAVEYARD,25000)
RESEARCH_ORDER(PLAYER2,MAGIC,POWER_PROTECT,15000)
RESEARCH_ORDER(PLAYER2,ROOM,SCAVENGER,27500)
RESEARCH_ORDER(PLAYER2,MAGIC,POWER_CHICKEN,20000)
RESEARCH_ORDER(PLAYER2,MAGIC,POWER_DISEASE,20000)
RESEARCH_ORDER(PLAYER2,MAGIC,POWER_ARMAGEDDON,100000)
RESEARCH_ORDER(PLAYER2,MAGIC,POWER_DESTROY_WALLS,750000)
Yellow Keeper
Code:
RESEARCH_ORDER(PLAYER3,MAGIC,POWER_IMP,1000)
RESEARCH_ORDER(PLAYER3,ROOM,TREASURE,1000)
RESEARCH_ORDER(PLAYER3,ROOM,LAIR,1000)
RESEARCH_ORDER(PLAYER3,ROOM,GARDEN,1000)
RESEARCH_ORDER(PLAYER3,ROOM,TRAINING,1000)
RESEARCH_ORDER(PLAYER3,ROOM,RESEARCH,1000)
RESEARCH_ORDER(PLAYER3,MAGIC,POWER_SIGHT,3800)
RESEARCH_ORDER(PLAYER3,ROOM,BRIDGE,4600)
RESEARCH_ORDER(PLAYER3,MAGIC,POWER_SPEED,5700)
RESEARCH_ORDER(PLAYER3,MAGIC,POWER_OBEY,6000)
RESEARCH_ORDER(PLAYER3,ROOM,GUARD_POST,6700)
RESEARCH_ORDER(PLAYER3,MAGIC,POWER_CALL_TO_ARMS,7400)
RESEARCH_ORDER(PLAYER3,ROOM,WORKSHOP,9000)
RESEARCH_ORDER(PLAYER3,MAGIC,POWER_CONCEAL,9400)
RESEARCH_ORDER(PLAYER3,ROOM,BARRACKS,12000)
RESEARCH_ORDER(PLAYER3,MAGIC,POWER_HOLD_AUDIENCE,11000)
RESEARCH_ORDER(PLAYER3,ROOM,PRISON,20000)
RESEARCH_ORDER(PLAYER3,MAGIC,POWER_CAVE_IN,25000)
RESEARCH_ORDER(PLAYER3,ROOM,TORTURE,20000)
RESEARCH_ORDER(PLAYER3,MAGIC,POWER_HEAL_CREATURE,14000)
RESEARCH_ORDER(PLAYER3,ROOM,TEMPLE,25000)
RESEARCH_ORDER(PLAYER3,MAGIC,POWER_LIGHTNING,15000)
RESEARCH_ORDER(PLAYER3,ROOM,GRAVEYARD,25000)
RESEARCH_ORDER(PLAYER3,MAGIC,POWER_PROTECT,15000)
RESEARCH_ORDER(PLAYER3,ROOM,SCAVENGER,27500)
RESEARCH_ORDER(PLAYER3,MAGIC,POWER_CHICKEN,20000)
RESEARCH_ORDER(PLAYER3,MAGIC,POWER_DISEASE,20000)
RESEARCH_ORDER(PLAYER3,MAGIC,POWER_ARMAGEDDON,100000)
RESEARCH_ORDER(PLAYER3,MAGIC,POWER_DESTROY_WALLS,750000)
All Players
Code:
RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_IMP,1000)
RESEARCH_ORDER(ALL_PLAYERS,ROOM,TREASURE,1000)
RESEARCH_ORDER(ALL_PLAYERS,ROOM,LAIR,1000)
RESEARCH_ORDER(ALL_PLAYERS,ROOM,GARDEN,1000)
RESEARCH_ORDER(ALL_PLAYERS,ROOM,TRAINING,1000)
RESEARCH_ORDER(ALL_PLAYERS,ROOM,RESEARCH,1000)
RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_SIGHT,3800)
RESEARCH_ORDER(ALL_PLAYERS,ROOM,BRIDGE,4600)
RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_SPEED,5700)
RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_OBEY,6000)
RESEARCH_ORDER(ALL_PLAYERS,ROOM,GUARD_POST,6700)
RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_CALL_TO_ARMS,7400)
RESEARCH_ORDER(ALL_PLAYERS,ROOM,WORKSHOP,9000)
RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_CONCEAL,9400)
RESEARCH_ORDER(ALL_PLAYERS,ROOM,BARRACKS,12000)
RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_HOLD_AUDIENCE,11000)
RESEARCH_ORDER(ALL_PLAYERS,ROOM,PRISON,20000)
RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_CAVE_IN,25000)
RESEARCH_ORDER(ALL_PLAYERS,ROOM,TORTURE,20000)
RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_HEAL_CREATURE,14000)
RESEARCH_ORDER(ALL_PLAYERS,ROOM,TEMPLE,25000)
RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_LIGHTNING,15000)
RESEARCH_ORDER(ALL_PLAYERS,ROOM,GRAVEYARD,25000)
RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_PROTECT,15000)
RESEARCH_ORDER(ALL_PLAYERS,ROOM,SCAVENGER,27500)
RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_CHICKEN,20000)
RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_DISEASE,20000)
RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_ARMAGEDDON,100000)
RESEARCH_ORDER(ALL_PLAYERS,MAGIC,POWER_DESTROY_WALLS,750000)