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Thread: "Trophy" Specials

  
  1. #21
    WFTO Developer Ini's Avatar
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    Default Re: "Trophy" Specials

    I like this idea. Especially now it has progressed to resemble mana vaults in that they are in a fixed location

  2. #22
    Bile Demon natchoguy's Avatar
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    Default Re: "Trophy" Specials

    could they act as map revelers or even better: increase the income of creatures

  3. #23
    Demon Spawn tehbassdemon's Avatar
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    Default Re: "Trophy" Specials

    The list of appearances is awesome although might I suggest 2 more evil specials just for equal representation.
    A hand similair to te hand of evil with a chest on the palm maybe and a massive pile of bones with an upright skeleton with a knights helmet on his head.
    This idea although not quite finished is shaping up to be one of my favourites.

  4. #24
    Vampire MeinCookie's Avatar
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    Default Re: "Trophy" Specials

    Quote Originally Posted by tehbassdemon View Post
    The list of appearances is awesome although might I suggest 2 more evil specials just for equal representation.
    A hand similair to te hand of evil with a chest on the palm maybe and a massive pile of bones with an upright skeleton with a knights helmet on his head.
    This idea although not quite finished is shaping up to be one of my favourites.
    Sounds like a pretty good idea. I'll add a few more now.
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  5. #25
    Vampire MeinCookie's Avatar
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    Default Re: "Trophy" Specials

    Bump
    {RPG} Creature Page: Here | My Maps, My Comic


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  6. #26
    Vampire MeinCookie's Avatar
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    Default Re: "Trophy" Specials

    Added a few more

    Quote Originally Posted by MeinCookie View Post
    Knud's Bewitched Cannonballs
    This special increases the damage done by all sentry traps by about 5% and gives them a limited ability to home in on targets making them more accurate by far. When upgraded sentry trap damage is upgraded by another 5%.

    Almeric's Crystal Ball
    This special reveals a large section of the map around the specials position.

    The Great Book of Deception
    This special decreased the cost of Secret Doors by 25% and increases their health by 20%.
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  7. #27
    Imp Zander353's Avatar
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    Default Re: "Trophy" Specials

    I like this idea since it would bring more secondary objectives, but would they be in campaign and in multiplayer or in just one of them?

  8. #28
    Bile Demon natchoguy's Avatar
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    Default Re: "Trophy" Specials

    could we have an unlockable menu to show what trophies you have previously earned

  9. #29
    Vampire MeinCookie's Avatar
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    Default Re: "Trophy" Specials

    Trophy Specials would appear in some Multiplayer Maps but there might be special ones that only appear in campaigns. Trophy menu sounds nice but how would it work? I've seen some nice ones.
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  10. #30

    Default Re: "Trophy" Specials

    These seem more like idols/statues etc. Rather than 'trophy's.
    Perhaps the trophy's should remain researched even when captured, it adds a nicer tactical gain if you took over an enemy keepers' researched-trophy.

    Perhaps building a room that connected to a trophy would gain some form of secondary bonus for that room.
    -A temple would improve the mana gain or happiness gain.
    -A library the spells would be researched faster
    -A treasury it would generate a small income of gold of 50 gold pieces per 10 seconds; if imps put gold in this treasury the room generates a 15% and allows the treasury to store more gold per tile.

    Considering the trophy's cannot be moved and there would have to be enough space by them; even if you did build a room next to it, you still run the risk of it being captured by the enemy keeper.

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