Results 1 to 9 of 9

Thread: Hydra

  
  1. #1
    Imp
    Join Date
    Jan 2010
    Location
    Los angeles
    Posts
    11

    Default Hydra

    Mmkay, time to bring back some suggestions. This one's one of my favorites.

    Name: Hydra

    Stats:

    Health: High
    Attack: Medium, but each head attacks, so it adds up
    Defense: Medium
    Armour: High
    Accuracy:Average
    Speed:Slooow on land, fast in water
    Dexterity:High
    Intelligence:Low
    Wage:Ridiculous

    Skills:
    1 Melee
    for each level, gets new melee attack. Either new attack or just make cooldown time multiplied by a factor of 1/n each level, n being the new level



    Information: Probably a boss creature of some kind. Starts with a certain number of heads, must be all chopped off before creature dies. It grows one new head per level (might be hard on animation, so maybe 1 head every 2 levels)

    Behavior in Dungeon: I don't think this should be keeper-owned. It should be guarding some precious item or secret entrance or, even better, guarding a secret passage way to the hero's main chamber.
    Also would be found in water

    Jobs: None, to animal-like

    Behavior in OverWorld: Won't venture to overworld much, just sticks around water in dungeons or the deep

    Obtainable By: Neutral hostile, not attainable

    Style: Fighter, since it's quick i'd say flanker

    Hang Out Group: Perhaps tentacles could be swimming around it

    Hates: Anything that disturbes it

    Loves: Water

    Lair: Could just recover in water

    Appearance:


    How Introduced: hostile definitely

  2. #2
    Your Majesty Hapuga's Avatar
    Join Date
    Aug 2009
    Location
    Austin, USA
    Posts
    1,444

    Default Re: Hydra

    This would be too difficult to implement I guess.
    http://img192.imageshack.us/img192/6659/c2warlocki.gif

  3. #3
    Vampire MeinCookie's Avatar
    Join Date
    Dec 2009
    Location
    Terra Australis, The Overworld
    Posts
    1,887
    Gamer IDs

    XFIRE ID: popgunpigeon

    Default Re: Hydra

    Maybe extra heads would be an ability instead? It would give it two extra heads and thus attack 3 times more often while ability last? Just an idea. It would be a little bit more easy to manage.

    Edit - Also, I'd say blitzer or blocker over flanker. It may be fast but it also very big and I can't see it as a flanker.
    Last edited by MeinCookie; January 14th, 2010 at 09:50.
    {RPG} Creature Page: Here | My Maps, My Comic


    Not even Vermillion reads the OOC threads

    Current Awakening Creatures


    8 :Creatures Dispatched | Creatures Killed: 9

  4. #4
    Your Majesty Hapuga's Avatar
    Join Date
    Aug 2009
    Location
    Austin, USA
    Posts
    1,444

    Default Re: Hydra

    This would be even harder to manage. Different graphics storage and different pathes, that somehow should be related to an exact creature.
    http://img192.imageshack.us/img192/6659/c2warlocki.gif

  5. #5
    Orc Dark_Omega MK2's Avatar
    Join Date
    Sep 2009
    Location
    Mexicali, Baja California, Mexico.
    Posts
    569

    Default Re: Hydra

    Quote Originally Posted by MeinCookie View Post
    Maybe extra heads would be an ability instead? It would give it two extra heads and thus attack 3 times more often while ability last? Just an idea. It would be a little bit more easy to manage.

    Edit - Also, I'd say blitzer or blocker over flanker. It may be fast but it also very big and I can't see it as a flanker.
    Why not a plain 3 headed beast?

  6. #6
    Your Majesty Hapuga's Avatar
    Join Date
    Aug 2009
    Location
    Austin, USA
    Posts
    1,444

    Default Re: Hydra

    exactly.
    http://img192.imageshack.us/img192/6659/c2warlocki.gif

  7. #7
    Bile Demon natchoguy's Avatar
    Join Date
    Sep 2009
    Location
    a new forum
    Posts
    809

    Default Re: Hydra

    cool for maps- we should have boss creatures since it would be cool for map making

  8. #8
    Demon Spawn tehbassdemon's Avatar
    Join Date
    Nov 2009
    Location
    somewhere fun (i tell a lie it's actually quite boring, oh I wish I lived in liechstenstein)
    Posts
    147

    Default Re: Hydra

    Yeah I think we should have bosses to guard specails, trophy specails, gems etc. and this would be a good one but...
    It does need a bit of extra work done on it.

  9. #9
    WFTO Developer Ini's Avatar
    Join Date
    Jan 2010
    Posts
    40

    Default Re: Hydra

    I love the idea of a Hydra.

    Hydras can have any number of heads, Hercules was supposed to have defeated a 9 headed one.. (just a small history lesson )

    I know that in other game engines it is possible to hide bones (of the mesh) thus hiding the geometry weighted to those bones. Thats how most head shots are simulated. I'm not sure if the hiding is done by changing the drawscale of the bones to 0 or some other dark magic. So it is possible to chop of heads or make them appear to grow (how good the appearing to grow effect would actually look is another thing!)

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •