
Originally Posted by
DBlac
Hey mishko, a suggestions thread is fine though i wouldve called it that to invite others to do so, although suggestions at this stage are kind of hard to make useful given the limited information you guys have to think on. Onto your suggestions.
Those death animations are a given. Firstly, creatures have their own actual animation for dying in regular cases and when they reach a certain point in it they ragdoll. Secondly, traps adding certain animations is highly likely, tho we will have to see how that goes exactly. Remember that we have 16 creatures and 15 heroes, it might be hard and very lenghty to animate all the combinations those (atleast the creatures due to their diversity) would create. But we will see what can be done there. Additionally, i want to have sync kills in the game, activating as a deathblow is delivered if certain conditions are met.
The balance will naturally be heavily tuned in those regards. We do not at this point plan on having a Payday (i always despise the mechanic when games use it, it stops your entire dungeon from functioning untill everyone drags their asses over to the treasury and back), so instead the primary way creatures will introduce maintenance costs to you is through the fact that every time they eat, it costs gold. Obviously creatures like trolls might take a longass time eating and their food might cost more. Ive been thinking about making the vampire partial to drinking the blood of heroes and while he might do that on the field if he kills something, i was thinking about the possibility of having to feed it prisoners, but WftO did that and it practice it turned out to be an awful, babysitting mechanic that made their vampires vastly undesirable, last time i played. So that bit is prolly not gonna be quite like that, but still different creatures will have their own characters as far as we can carry it with the mechanics and obviously budget, once we.. actually have one, lol.
Creatures outright hating each other turned more into irritating micro management in DK1, mostly due to the fact youd constantly have to pay attention to break up fights. I remember having skeletons in a lair on the other side of the dungeon from the bile demon's lair and for some reason i would still get fights happening between them every 3 minutes which was irritating as hell. Creatures will absolutely have character and interaction with each other and the world though, we will make sure of that, but i doubt it will be as severe as outright fighting each other. After all, are you a Dark Lord or a kindergarten teacher? Your troops should know to stay in line to a certain degree, atleast the non-demonic ones. Particularly the um... "big guy" might be hard to maintain in a similiar way that Horned Reapers were, although again, not -THAT- horrid, you couldnt leave that fucker alone with anything for 3 seconds.
That said in DK2 the creature relationships were boring and only affected evil creatures vs heroes and just with a stat drain and complaining, accompanied with messages. So.. not that, no thanks. In our case it will be stuff like creatures not liking to share a Lair with the Undead and so on.