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Thread: Arrow Slit/Loophole

  
  1. #1
    Vampire MeinCookie's Avatar
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    Default Arrow Slit/Loophole

    The Loophole is a somewhat stronger than a barricade and will even prevent some ranged attacks from penetrating such as fireballs and mistress lightning. Unlike barricades, and like doors, it can only be placed between two pieces of wall.

    Looks best with: Hero Portcullis, Steel Door, Sentry Trap & Magic Door
    Build Time: 20-30% longer than classic Barricade
    Cost: Slightly Less than a Steel Door
    Health: 200% of the classic Barricade
    Melee Resistance: 150% of the classic Barricade
    Range Resistance: 175% of the classic Barricade
    Health Regen: 30% of Classic Barricade (Though Imps can actually perform Maintenance)
    Material: Stone
    After Effect: Stone Loophole Collapse
    Placement: Standard Doors Placement (Placed as door not trap like the Barricade)
    Other Notes: Hostile melee attacks, Mistress Lighting, Freeze and fireballs can't be fired through it (only at it), Allied Lightning, Freeze and Fireballs can pass through, but not melee attacks.



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    Last edited by Duke Ragereaver; June 11th, 2011 at 18:44. Reason: Prefix added
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  2. #2
    Orc Dark_Omega MK2's Avatar
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    Default Re: Arrow Slit/Loophole

    It doesnt seem that useful... since ranged attacks cant damage doors that much anyway.

  3. #3
    Vampire MeinCookie's Avatar
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    Default Re: Arrow Slit/Loophole

    Think of it not as a door but as a barricade. Ranged attacks damage it just as much, but they can't attack the units behind it. It is better than a barricade... but you can't place it everywhere.
    Last edited by MeinCookie; January 15th, 2010 at 23:17.
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  4. #4
    Vampire MeinCookie's Avatar
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    Default Re: Arrow Slit/Loophole

    When did this get put in accepted suggestions? I forgot I even made this, lol
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  5. #5
    Mistress kyle's Avatar
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    Default Re: Arrow Slit/Loophole

    Yesterday.

  6. #6
    WFTO Developer Dizzi's Avatar
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    Default Re: Arrow Slit/Loophole

    i guess it's an easy door to make to be allowed for testing. my concern is that u can build many in a row and the enemy will lose all their units without breaking all the doors because there are ranged units on the other side

  7. #7
    Vampire MeinCookie's Avatar
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    Default Re: Arrow Slit/Loophole

    I guess that is where you use a cover of melee meat-shields and send in heavy-hitters behind them. If the enemy does spam ranged though, and you break through, they aren't going to be in good shape.

    That makes me wonder... are there any units specializing in really effective damage against traps/door? Who really lay on the structural damage. That could be a nice addition to the troll perhaps? Useless in creature to creature combat, but somewhat fitting that it should be able to glass-cannon traps.
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