Page 4 of 4 FirstFirst ... 234
Results 31 to 31 of 31

Thread: commenting keepcompp.cfg

  1. #31

    Default Re: commenting keepcompp.cfg

    What have you considered with the Check for Neutral Places? So, appearently the values/params aren't time, so they must be dependent on other metrics. Like distance to the neutral place, dungeon properties, or properties/content of the neutral place.

    Here, try this testmap:
    I've got different types of stuff to dig to, and it digs to the white room over the neutral room consistently.

    Running more simulations, it seems to dig to the other rooms as well. Don't know if I see a difference or not when using NeutPlc4 over NeutPlc1.
    I think I don't. Here, with this map there's no random building:
    Last edited by YourMaster; February 11th, 2018 at 00:27.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts