Page 4 of 4 FirstFirst ... 234
Results 31 to 31 of 31

Thread: commenting keepcompp.cfg

  
  1. #31

    Default Re: commenting keepcompp.cfg

    What have you considered with the Check for Neutral Places? So, appearently the values/params aren't time, so they must be dependent on other metrics. Like distance to the neutral place, dungeon properties, or properties/content of the neutral place.

    EDIT:
    Here, try this testmap: neutralplaces.zip
    I've got different types of stuff to dig to, and it digs to the white room over the neutral room consistently.

    EDIT2:
    Running more simulations, it seems to dig to the other rooms as well. Don't know if I see a difference or not when using NeutPlc4 over NeutPlc1.
    I think I don't. Here, with this map there's no random building: checkneutral.zip
    Last edited by YourMaster; February 11th, 2018 at 00:27.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •