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Thread: KeeperFX Unofficial - continued development - alpha builds

  
  1. #221

    Default Re: KeeperFX Unofficial - Release candidate 1911

    Quote Originally Posted by YourMaster View Post
    However, lots of stuff is usually stored into a save, like campaign configs, so you don't always get the new changes when using an old save.
    This is related even to "continue" saves?

    And "-level X" command line still works in a way that "After the level is finished, quits the keeperfx to windows" and it is no any possibility to fix this?

  2. #222

    Default Re: KeeperFX Unofficial - Release candidate 1911

    Yes.

    And you're right about the way the -level command line option works. It is by design that way, so not broken, so it's not getting fixed. If you want to continue a campaign from that point forward you could save your game (while playing the level of course), exit the level, start KeeperFX normally and continue from that save. You can also use cheats to go forward/backwards in a campaign without playing the levels.

  3. #223

    Default Re: KeeperFX Unofficial - Release candidate 1911

    Quote Originally Posted by YourMaster View Post
    Yes.

    And you're right about the way the -level command line option works. It is by design that way, so not broken, so it's not getting fixed. If you want to continue a campaign from that point forward you could save your game (while playing the level of course), exit the level, start KeeperFX normally and continue from that save. You can also use cheats to go forward/backwards in a campaign without playing the levels.
    Big thanks, will try it!

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