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Thread: KeeperFX Unofficial - continued development - alpha builds

  
  1. #241
    Demon Spawn
    Join Date
    Jul 2016
    Posts
    177

    Default Re: KeeperFX Unofficial - Alpha 1948

    Quote Originally Posted by YourMaster View Post
    I've uploaded a new version: Alpha 1948.

    What's new: Apparently when playing r1946 when there was a new moon out, the game would crash straight back to desktop on startup. This is now fixed.
    It crashed today (New Moon) when I had RESIVE_MOVIES on.

  2. #242

    Default Re: KeeperFX Unofficial - Alpha 1948

    Quote Originally Posted by AdamP View Post
    It crashed today (New Moon) when I had RESIZE_MOVIES on.
    I assume you mean on 1946, not on 1948.
    And yes, the crash was introduced because the moon video could not be resized, and there was no new moon out when I tested it.

  3. #243
    Demon Spawn
    Join Date
    Jul 2016
    Posts
    177

    Default Re: KeeperFX Unofficial - Alpha 1948

    Quote Originally Posted by YourMaster View Post
    I assume you mean on 1946, not on 1948.
    Yes, I meant on 1946. It seems to work fine on 1948.

  4. #244

    Default KeeperFX Unofficial - Alpha 1953

    I've uploaded a new version: Alpha 1953.

    What's new:

    • Enemy Keepers will no longer keep CTA enabled forever. This is an important change and feedback is much appreciated.
    • Level 10: Nevergrim made easier. This to put it more in line with the original game. Blue will not build as many imps, not get a bridge right away so will attack later.
    • Improved performance of logging. Might provide a small benefit to the regular game, but for the heavylog version it's the difference between 'unplayable' and 'perfect'.
    • Fixed the SET_MUSIC level script command. Mapmakers may use this at the start of a level to determine which music track will play on the level.
    • Reduced the volume and frequency of the atmospheric sounds. If you disabled them before, please re-enable them in your keeperfx.cfg and tell me if this way you do like them. And the people who did like them already, speak up as well.


    Special thanks to Trotim who provided the fix to the heavylog version, and AdamP who provided the fix for the SET_MUSIC command.
    Last edited by YourMaster; November 8th, 2019 at 00:39.

  5. #245
    Demon Spawn
    Join Date
    Jul 2016
    Posts
    177

    Default Re: KeeperFX Unofficial - Alpha 1953

    Quote Originally Posted by YourMaster View Post
    [*] Fixed the SET_MUSIC level script command. Mapmakers may use this at the start of a level to determine which music track will play on the level.
    You can use SET_MUSIC(DRAWFROM(3,4,5,6)) to randomise the music (2 is the level map music and 7 is the credits music). Also, values greater than 7 will cause the game to crash to desktop. SET_MUSIC(8) made the game crash for me even after putting a keeper08.ogg in the music folder.

  6. #246

    Default KeeperFX Unofficial - Alpha 1968

    I've uploaded a new version: Alpha 1968.

    What's new:

    • Increase range and blow of WoP trap
    • Open/Delete messages (Objectives, Information, Warnings, etc) with keyboard shortcuts:
      - Press 'E' to delete any open information/warning message or close an open objective
      - Press 'E' to open the newest message you have if there's nothing else open
      - Added the option to change this from E to something else in the 'Define keys' options menu. (In all languages, translations required!)
      - Press Shift+[Fight] (default F) to open/close the battle menu. (If available)
    • Use left-Ctrl + mouse wheel to scroll messages
    • Scrolling messages, with wheel or buttons faster then before
    • Some text changes on define keys screen
    • The volume and occurrence rate of the Atmospheric sounds is now configurable through keeperfx.cfg
      - Default: ATMOS_VOLUME=MEDIUM ATMOS_FREQUENCY=MEDIUM
      - LOW and HIGH are other possible values
    • Number of music tracks that can be played with SET_MUSIC script command now configurable through keeperfx.cfg.
      - Default: MUSIC_TRACKS=7
      - Can be set to 50 max
    • Game no longer crashes when a mapmaker uses the SET_MUSIC script command to set an out of range music track
    • Fixed a bug introduced in the previous alpha that caused the log file to now be created when the application crashes (Trotim)
    • Fixed a bug where spell cooldowns would not work causing spells to fire multiple times in a row (Trotim)
    • Hero-parties looking to destroy rooms will no longer try to destroy bridges (Trotim)
    • Re-implemented the -dbgpathfind command line option (Trotim)
    • Code cleanup, with no expected gameplay changes (StanleySweet)
    • Updated sound.dat with better quality atmospheric sounds, with equalized volume(sounds provided by AdamP)


    The change to the Word of Power trap is very impactful. People complained the WoP trap was useless, but increasing the damage would have a detrimental effect by killing high level imps in a single shot. Therefore it now serves an entirely new purpose: you can use the trap to blow enemies into other traps or situations. For example, blow units over a guardpost into a lava trap for a deadly trap. I would love some feedback on this.

    This package comes with the new sound.dat included, if you skip this alpha to download a future one, download it directly here.
    It also comes with a new keeperfx.cfg, so you've got to redo your settings afterwards. Future versions will have the keeperfx.cfg renamed to prevent this.

    Naturally thanks again to the people who participated.

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