I've uploaded a new version: Alpha 1870.
Again with special thanks to Schizz who made the Grenade spell functional.
What's new:
- The Grenade spell now works!
All units with the Grenade spell will now use it. They can throw it quite effectively, somewhat dependent on their dexterity. Because of this, the damage and blast radius of the spell is reduced, since otherwise the spell would be way overpowered.- Bug fixed that caused the post-game level statistics not to show up on several custom campaigns.
- Area damage now straight up kills friendly units even with imprisonment on.
This fixes the issue that Edwin reported, were blue imps were unconscious while he did not have imprisonment on. Blue did have imprisonment on, and the ims got in the way of friendly meteor attacks.- Pressing Shift+Return with cheat mode enabled will now also open the cheat menus that open with numpad enter key.
Helpful for dirty cheaters and lazy developers that work on a laptop without a proper Enter key.- Map updates:
- C18 and NG+18 - Made tunnelers dig to the Dungeon Heart instead of the Dungeon as a workaround for this bug. It prevents tunnelers from opening up the hero fortress first.
- C18 - Made lvl2 white Giant near gold neutral again, like it was in the original game.
- NG+7 - Fixed a few script errors that caused a few enemies to not spawn
- NG+16 - Changed RANDOM commands into DRAWFROM commands since RANDOM is no longer supported and it caused the hero parties to not spawn.
- NG+19 - Replaced the red vampire at the start of the level with a neutral vampire to be claimed by imps.