- C18 and NG+18 - Made tunnelers dig to the Dungeon Heart instead of the Dungeon as a workaround for
this bug. It prevents tunnelers from opening up the hero fortress first.
- C18 - Made lvl2 white Giant near gold neutral again, like it was in the original game.
- NG+7 - Fixed a few script errors that caused a few enemies to not spawn
- NG+16 - Changed RANDOM commands into DRAWFROM commands since RANDOM is no longer supported and it caused the hero parties to not spawn.
- NG+19 - Replaced the red vampire at the start of the level with a neutral vampire to be claimed by imps.