Yes. Well, are you sure you're looking at the right folder. Because the behavior you describe also sound like an old version. When is the date of your latest save?
Really strange you don't get a keeperfx.log file in your main folder there. I would really like to see it. I just played the level from your save to completion, without a single error.
This is awesome. I assume it can be switched on and off / put between If statements? Revolutionary stuff!
"Implemented SET_CREATURE_PROPERTY level script command
- Use it to configure creature properties on the fly. Say, make a flying bile demon that can be hurt by gas. Or make imps unable to be taken prisoner.
- SET_CREATURE_PROPERTY[creature][property][enabled]
- Take the creature properties as described in imp.cfg
- For [enabled] use 0 to turn it off, 1 to turn it on"
Yes, you can. The game rules as well.
Alas it is there. If/when I get this happen again I can upload this log.
i played it from the savegame with no issue as well
On another note. This level. again of my own making, doesn't seem to have a fog of war. the hand has no light.
Also creating imps (eg) keeps telling me that I can't cast before letting me cast.