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Thread: KeeperFX Unofficial - continued development - alpha builds

  
  1. #381

    Default Re: KeeperFX Unofficial - Alpha 2089

    I've uploaded a new version: Alpha 2089.

    What's new:

    • Holding left Ctrl when picking up gold from the treasure room will now pick up the entire gold horde
    • Fixed a bug introduced in an earlier alpha that made some objects, notably leftover gold in treasure rooms, hard or impossible to pick up.
    • Implemented new objectives for the ADD_TO_PARTY level script command:
      - DEFEND_LOCATION: Party will wander without ever attacking
      - DEFEND_HEART: Party will go to white heart, and only attack the player once they see it destroyed
      - DEFEND_ROOMS: Party will go to the nearest white room (excluding bridge, portal, hearth) and stay there. When taken, they will move to the next one and finally to the white hearth.
    • Fixed/implemented DEFEND_PARTY objective on that same command:
      - It used to not do anything so units would just go attack the enemy heart by default
      - Now units with this property will not become party leader, but support the strongest unit with an objective instead
    • Implemented Korean language support:
      - See this topic. Full Korean translation provided by mu mu.
      - Just like Japanese and Chinese, does not scale well with high resolutions.
      - The launcher.exe has no support for Korean, edit keeperfx.cfg manually to set the language to 'KOR'


    To keep download size small, sound files do not come with every future release. Download Korean here. As a reminder, there's sound files for English and Russian as well.

  2. #382

    Default Re: KeeperFX Unofficial - Alpha 2089

    No more stacking heroes on ugly guardposts. And even scriptable. Very sexy!

  3. #383
    Imp
    Join Date
    Sep 2010
    Location
    Siberia
    Posts
    13

    Default Re: KeeperFX Unofficial - continued development - alpha builds

    Updates not downloading
    Click image for larger version. 

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ID:	1987

  4. #384

    Default Re: KeeperFX Unofficial - continued development - alpha builds

    They work for me. Is it still not working for you?

  5. #385

    Default Re: KeeperFX Unofficial - continued development - alpha builds

    It starts to download, then after it has downloaded like 10MB it fails with network error.

  6. #386

    Default Re: KeeperFX Unofficial - continued development - alpha builds


  7. #387
    Spider
    Join Date
    Mar 2013
    Location
    Cardiff, UK
    Posts
    206

    Default Re: KeeperFX Unofficial - continued development - alpha builds

    I've been away a long time. Amazed to see all is well, and so much progress made!

    and so many more script commands!

  8. #388

    Default Re: KeeperFX Unofficial - continued development - alpha builds

    Welcome back, it really has been a long time. Be sure to take a look on the discord, there's a lot of activity there.
    And I too like script commands, nobody can hate them. All the original content remains the same, but mapmakers gain new possibilities to make better levels. Be sure to give them a go sometimes.

  9. #389

    Default Re: KeeperFX Unofficial - Alpha 2089

    Quote Originally Posted by YourMaster View Post
    I've uploaded a new version: Alpha 2089.

    What's new:

    • Holding left Ctrl when picking up gold from the treasure room will now pick up the entire gold horde
    • Fixed a bug introduced in an earlier alpha that made some objects, notably leftover gold in treasure rooms, hard or impossible to pick up.
    • Implemented new objectives for the ADD_TO_PARTY level script command:
      - DEFEND_LOCATION: Party will wander without ever attacking
      - DEFEND_HEART: Party will go to white heart, and only attack the player once they see it destroyed
      - DEFEND_ROOMS: Party will go to the nearest white room (excluding bridge, portal, hearth) and stay there. When taken, they will move to the next one and finally to the white hearth.
    • Fixed/implemented DEFEND_PARTY objective on that same command:
      - It used to not do anything so units would just go attack the enemy heart by default
      - Now units with this property will not become party leader, but support the strongest unit with an objective instead
    • Implemented Korean language support:
      - See this topic. Full Korean translation provided by mu mu.
      - Just like Japanese and Chinese, does not scale well with high resolutions.
      - The launcher.exe has no support for Korean, edit keeperfx.cfg manually to set the language to 'KOR'


    To keep download size small, sound files do not come with every future release. Download Korean here. As a reminder, there's sound files for English and Russian as well.

    Korean works well.

    Thank you very much.

  10. #390
    Imp
    Join Date
    Sep 2010
    Location
    Siberia
    Posts
    13

    Default Re: KeeperFX Unofficial - continued development - alpha builds

    Quote Originally Posted by YourMaster View Post
    Thanks, it helped.

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