I've uploaded a new version: Alpha 2101.
What's new:
- New Level script command: IF_SLAB_TYPE[xpos,ypos,slabname]
- Xpos and ypos are the coordinates of the map, use ADiKtEd to find them easily
- Slabname is the name of the slab from terrain.cfg
- Mapmaker can use it to determine if a specific slab has a specific room or has been mined or claimed- New Level script command: IF_SLAB_OWNER[xpos,ypos,player]
- Checks if said slab belongs to the player- New Level script command: CHANGE_SLAB_TYPE[xpos,ypos,slabname]
- Mapmaker can use change on slab type into another one
- Only first 41 slabs are supported. So unfortunately, no GEMS.- New Level script command: CHANGE_SLAB_OWNER[xpos,ypos,player]
- Mapmaker can change the owner of a slab to 'player'
- If the slab has a room on it, the entire room will change owner
- Unclaimed path will change into claimed path- PLAYER_NEUTRAL accepted as a player in the level script
- Won't work for all commands, but does on these new ones.
- Also use it to for example place neutral units on the map with a script- Fixed the -q command line option
- Right-clicking on creatures in the sidebar now works when playing as non-red players as well
- Spell effects from shots now configurable though magic.cfg
- Use the new magic.cfg or you'll break your game
- Useful for campaign makers and modders only
- Give the missile the freeze effect, or fireball a heal effect, or whatever you want- Sleep_experience now also accepts values above 256
- Added NO_IMPRISONMENT creature property
- Not used by default
- Can be used to make a creature type die even with imprisonment on- Fixed recently introduced issue where 'slow gas'(not used in the game by default) would do damage.
- Some code improvements that should make no gameplay difference