Originally Posted by
YourMaster
Try it in 1920x1080x32 instead and see if the graphics problems disappear.
Your other problem is very strange, and makes me think the game is not installed properly. Since you posted with a translator, I guess you misunderstood the installation instructions.
This topic is about the alpha, so a test-build. (It still should not have the problems you mention.) It needs to be installed over a fully installed KeeperFX Unofficial version.
So:
1) Install the game from this link:
https://keeperklan.com/downloads.php?do=file&id=121
2) If you want to play with the latest alpha, install that
ON TOP with the latest files from here:
https://keeperfx-loobinex.keeperklan.com/alphabuilds/
If this does not help, please share your log file.
Yes I use a translator, but simply because I'm tired and because there are some complex words that I don't know or at least don't know for sure!
Otherwise I manage and understand English well.
I hadn't seen your wiki, but I had followed the link below.
https://www.gog.com/forum/dungeon_ke...ructions/page1
I reinstalled, I haven't tested the minions yet, know if they do the tasks, but this time I noticed the unofficial logo when I started that I didn't have before, so I think you were right my file had to be corrupted in a certain way.
I would edit to tell you if the minions work.
I tried to change the resolution from "w" to "x" and no change I made screens to show you what it feels like
you can see the minions cut, and the heart cut in half. and this is only possible from the line drawn as you can see on the second picture no problem below this line the display is correct.
On the other hand, would it be possible to reduce the size of the devil's hands?
and oh I forgot, since the discovery of your patch, I have the menu, the game that is displayed correctly in 1920*1080, however at the level of the map it is always zoomed (after that it can be normal, it's not embarrassing but frustrating ^^)
Edit : My minions work Now, I think my game was corrupt.
Edit2 : I made a copy of the log
HTML Code:
Dungeon Keeper FX ver 0.4.6u build 1892 Alpha (standard release)
LOG CREATED @ 16:44:43 21-11-2018
Sync: LbMouseChangeMoveRatio: New ratio 256x256
Sync: CPU GenuineIntel type 0 family 6 model 14 stepping 3 features bfebfbff
Sync: PhysicalMemory 32
Sync: Memory-demanding features enabled.
Sync: LbScreenSetup: Mode 1920x1080x32 setup succeeded
Sync: Moon phase -0.1530
LbDataFree: freeing "*PALETTE"...done
LbDataFree: freeing "*SCRATCH"...done
Sync: LbMouseChangeMoveRatio: New ratio 128x128
Sync: GraphicsHeap Size 8388608
Sync: SoundHeap Size 8388608
Sync: init_sound_heap_two_banks: Got sound buffer of 8352160 bytes, samples in banks: 1013,126
Sync: Pentium Pro polygon rendering on
Sync: setup_game: Speech recognition disabled: KeeperSpeech module not found
LbDataFree: freeing "data/pointer64.dat"...done
LbDataFree: freeing "data/pointer64.tab"...done
Sync: LbScreenSetup: Mode 1920x1080x32 setup succeeded
Sync: LbMouseChangeMoveRatio: New ratio 768x768
Sync: get_startup_menu_state: Standard startup state selected
Sync: Frontend state change from 0 into 1
Sync: Created menu ID 18 at slot 0, pos (240,0) size (1440,1080)
Sync: Frontend state change from 1 into 3
LbDataFree: freeing "ldata/lndflag_ens.dat"...done
LbDataFree: freeing "ldata/lndflag_ens.tab"...done
Sync: Frontend state change from 3 into 7
Sync: Frontend state change from 7 into 0
LbDataFree: freeing "ldata/frontft1.dat"...done
LbDataFree: freeing "ldata/frontft1.tab"...done
LbDataFree: freeing "ldata/frontft2.dat"...done
LbDataFree: freeing "ldata/frontft2.tab"...done
LbDataFree: freeing "ldata/frontft3.dat"...done
LbDataFree: freeing "ldata/frontft3.tab"...done
LbDataFree: freeing "ldata/frontft4.dat"...done
LbDataFree: freeing "ldata/frontft4.tab"...done
LbDataFree: freeing "*FE_BACKUP_PAL"...done
Sync: LbScreenSetup: Mode 1920x1080x32 setup succeeded
Sync: LbMouseChangeMoveRatio: New ratio 768x768
Sync: GraphicsHeap Size 8388608
Sync: reenter_video_mode: Switched video to 1920x1080x32 (mode 28)
Script(line 15): script_add_command: Level files version 1.
Sync: Optional file "map00004.flg" doesn't exist or is too small.
Sync: Created menu ID 1 at slot 0, pos (0,0) size (376,1075)
Sync: Created menu ID 2 at slot 1, pos (0,0) size (376,1075)
load_script: Used script resources: 0/16 tunneller triggers, 7/48 party triggers, 31/64 script values, 30/48 IF conditions, 5/16 party definitions
Sync: Created menu ID 16 at slot 2, pos (480,849) size (1290,231)
Sync: Created menu ID 8 at slot 3, pos (734,352) size (828,323)
Sync: Created menu ID 10 at slot 4, pos (793,358) size (710,312)
LbDataFree: freeing "data/gui1-64.dat"...done
LbDataFree: freeing "data/gui1-64.tab"...done
LbDataFree: freeing "data/font2-64.dat"...done
LbDataFree: freeing "data/font2-64.tab"...done
LbDataFree: freeing "data/font1-64.dat"...done
LbDataFree: freeing "data/font1-64.tab"...done
LbDataFree: freeing "data/slab0-1.dat"...done
LbDataFree: freeing "data/gui2-64.dat"...done
LbDataFree: freeing "data/gui2-64.tab"...done
LbDataFree: freeing "*B_SCREEN"...done
Sync: LbMouseChangeMoveRatio: New ratio 768x768
Sync: get_startup_menu_state: Undecided victory state selected
Sync: Frontend state change from 0 into 3
LbDataFree: freeing "ldata/lndflag_ens.dat"...done
LbDataFree: freeing "ldata/lndflag_ens.tab"...done
Sync: Frontend state change from 3 into 1
Sync: Created menu ID 18 at slot 0, pos (240,0) size (1440,1080)
Sync: Frontend state change from 1 into 9
Sync: Frontend state change from 9 into 0
LbDataFree: freeing "*SCRATCH"...done
LbDataFree: freeing "*TEXTURE_PAGE"...done
LbDataFree: freeing "data/creature.tab"...done
LbDataFree: freeing "data/palette.dat"...done
LbDataFree: freeing "data/bluepal.dat"...done
LbDataFree: freeing "data/redpall.dat"...done
LbDataFree: freeing "data/lightng.pal"...done
LbDataFree: freeing "data/dogpal.pal"...done
LbDataFree: freeing "data/vampal.pal"...done