KeeperFX Unofficial was intended as a polished final release after KeeperFX was abandoned. However, spartahawk has shown himself willing to put effort into the continued development of KeeperFX, and has picked up where Mefistotelis has left off, using KeeperFX Unofficial as the basis. EDIT: Spartahawk has had to shift priorities as well, but development continues anyway, through my own work and the contributions of others.
So, in the future you can expect a new release of KeeperFX Unofficial, but for now I'd like to regularly share alpha builds. This will allow you to play with the latest additions and fixes, and allows us to receive feedback if we introduced new bugs or when new features have unexpected consequences. Keep in mind, these builds are not tested very well, if this is a deal-breaker for you, play the latest full release instead.
These are small patch files and need to be installed by extracting the contents of the archive over the latest KeeperFX Unofficial.
A full list of Alpha builds can be found here.
The first alpha we would like to share is Alpha 1863. --- EDIT: This is no longer the latest version. Read the rest of the thread below. ---
With special thanks to Schizz who contributed some fixes, and burntonion for his input on the keepcompp.cfg. The rest of the code for this release was done by Spartahawk.
What's new:
- Units on the minimap are shown more clearly. (Became too small in higher resolutions.)
- Tunnelers will no longer duplicate on the map screen.
- Skirmish maps (1Player) will no longer use computer7, but use one randomly from computers13~16.
Computers 13 ~16 have been added specifically for skirmish mode. Playing a skirmish will result in random opponents that will behave differently. It might rush, or it might turtle, check the log file to see against which computer model you played. This is all configurable by editing keepcompp.cfg- Frameskip now also possible on laptops without a dedicated + key
'Ctrl and +' increases gamespeed, 'Ctrl and -' reduces gamespeed. 'Ctrl and =' now also increases gamespeed, just like 'Ctrl and -' from the alphanumeric field also works to decrease gamespeed.- Bug fixed that caused the Meteor spell to not explode on creature impact.
When Meteor hits a creature, it now properly explodes, causing pushback on the unit it hits and those around it. Rebalanced the Meteor spell and friendly-fire damage in general around this bugfix to not cause too much damage to friendly units engaging the target of meteor.- Fixed PushOnHit function and added it as an option to add to shots in magic.cfg
Useful for modders only. Give PushOnHit a value on a shot in magic.cfg and have the attack cause pushback.- Fainted imps no longer block attacking the heart. They (and other unconscious units) are pushed back when hit.
- No longer possible to dig through neutral walls in possession mode.
- Map updates:
- C18 - Treasure room made neutral like it was in original game. This allows a backdoor into hero dungeon.
- NG+18 - Treasure room neutral like in regular campaign
- C8 - Turned one Barbarian Neutral again, like in original game.
- NG+7 - Blue no longer rushes, he gets a bridge only when player builds one.
Enjoy. All feedback is most welcome. Please share which version you are using if you are giving feedback.
All the links to alpha versions prior to 1928 are gone. They can still be found here.
KeeperFX Unofficial 0.4.7 is released and new alpha versions require 0.4.7.1913 as a base.