At least, there is a way to show this counter? So I can see actually how near to collapse I'm
Not at the moment no. But, if you know it's there, you can play around it pretty well normally.
The game can write information directly to the screen, like frameskip and multiplayer lag. If the thing amount is easy to get, I could try and write it like that when you get close to too much.
I don't have any issues with mouse or camera lag. There are some options to tweak: https://github.com/dkfans/keeperfx/w...d-Line-Options
You could try '-vidriver windib' and '-altinput'. Do you have '-vidsmooth' enabled? If so, try turning it off.
Edit, you could try extracting this file into your keeperfx directory. Tell me if you notice a difference.
Last edited by YourMaster; April 2nd, 2020 at 13:49.
Camera lag appear only when I go over 640x480. For on normal res (640x480) sometimes it point really far where should be, I don't know how explain this issue. I've tryed -altinput and the pointer can reach only half of the screen and movements aren't smooth.
I've -vidsmooth enabled, I'll try disabling it.
I've alredy used vidriver windib and directx with res > 640x480, both give camera lag issue