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Thread: 1.7's fail-safe

  
  1. #1
    Mapmaker impboy4's Avatar
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    Question 1.7's fail-safe

    I know 1.7 AI is complete garbage when it comes to attacking/defending; but somehow Bullfrog gave them a fail-safe for building dungeons; for example if you have one or more gem seams in the way of one of their rooms being built; they will eventually build other rooms after a short while like the gems aren't there.

  2. #2
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: 1.7's fail-safe

    Technically speaking, none of the AIs across the different versions are really the objective "best", although I can't quite speak for 1.61. I think 1.7 also uses the combat pit better than the others, for instance. The inability to detect threats though absolutely neuters it so it's all a moot point for 1.7 at least.
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  3. #3
    Mapmaker impboy4's Avatar
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    Default Re: 1.7's fail-safe

    It makes you wonder why Bullfrog not take the AI assets from DK1 and implement it into this game. DK1's AI had fail-safes for everything.

    I am hoping OpenKeeper has more DK1-esque keeper AI.

  4. #4
    OpenKeeper developer
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    Default Re: 1.7's fail-safe

    Quote Originally Posted by impboy4 View Post
    It makes you wonder why Bullfrog not take the AI assets from DK1 and implement it into this game. DK1's AI had fail-safes for everything.

    I am hoping OpenKeeper has more DK1-esque keeper AI.
    We are trying But at least it is open so technically speaking a pro scientist dude can tweak it.

  5. #5

    Default Re: 1.7's fail-safe

    And pro religion dudes can pray you get it right the first time.

  6. #6
    OpenKeeper developer
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    Default Re: 1.7's fail-safe


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