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Thread: How to get the official map editor working with GOG

  
  1. #1

    Default How to get the official map editor working with GOG

    Edit: much simpler instructions in the post following this one.
    --------

    In case some more nostalgia-seeking noobs like me come wandering in, I thought I would put the contents of this helpful post here. https://www.gog.com/forum/dungeon_ke...e_editor/post3

    What you need:
    A. A working version of Dungeon Keeper 1 (obviously ;-)
    B. Original Bullfrog Map Editor (dkedit.zip)
    Unfortunately Electronic Arts "cleaned" its FTP server, hence the original download from Bullfrog is gone. Here are some alternative sources:
    - http://www.box.net/shared/i1u25e35ar
    - https://drive.google.com/open?id=1uj...SHZbnsEy0wzakA
    C. Decompression software like WinRAR or 7zip
    D. Dungeon Keeper 1 Demo
    - http://www.moddb.com/games/dungeon-k...on-keeper-demo
    - http://download.cnet.com/Dungeon-Kee...-10011780.html
    - https://drive.google.com/open?id=1g_...WI1QxaIBAsoKLw

    How-to:
    1. Install Dungeon Keeper and don't use the KeeperFX patch as the Original Map Editor won't work with those files
    2. Getting the editor files
    - The editor installer (dkedit.exe) doesn't work with the GOG version, hence you have to extract the editor files manually
    - You can extract the files from dkedit.exe with WinRAR (editor.exe, Data folder, Levels folder etc.)
    - If you extract the .exe-file with 7zip, you'll get a file named _cabinet, among others. You can open this _cabinet with 7zip and inside you'll find the files and folders of the map editor. Extract all of them.
    3. Copy all the files and folders of the editor directly into the GOG's Dungeon Keeper directory (usually "\Dungeon Keeper Gold"). editor.exe and keeper.exe should now be in the same folder.
    4. The editor needs some DLLs to run, that are missing in GOG's version
    - Extract the Dungeon Keeper Demo and run the SETUP.BAT
    - This will extract all demo files
    - Now copy MSS32.DLL, SMACKW32.DLL and WSND7R.DLL into GOG's Dungeon Keeper folder (so that they are in the same folder as editor.exe).
    5. Edit KEEPER.CFG in your game's directory
    - Open the file with a text editor, e.g. Wordpad or Editor
    - Fill in the game's path at INSTALL_PATH= (e.g. INSTALL_PATH=C:\Gog-Games\Dungeon Keeper Gold)
    6. Done. Run the editor.

    If you run into problems, try running the editor as Administrator and also in Compatibility Mode for the oldest Windows available (the program was designed for Win95).
    Last edited by spartahawk; August 27th, 2018 at 20:29.

  2. #2

    Default Re: How to get the official map editor working

    Simpler instructions with all the needed files already extracted and in one place:

    1. Download this archive https://drive.google.com/open?id=1Ha...KUMErIk5Nil6oL

    2. Do not use this in your KeeperFX folder. Extract the archive into your original version of dungeon keeper game folder

    3. Edit KEEPER.CFG in your game's directory
    - Open the file with a text editor, e.g. Wordpad or Editor
    - Fill in the game's path at INSTALL_PATH= (e.g. INSTALL_PATH=C:\Gog-Games\Dungeon Keeper Gold)

    4. Run the editor. If it won't work, try running the editor in Compatibility Mode for the oldest Windows available (the program was designed for Win95), and maybe as Administrator.

    Extra: if you want to avoid the super fast tooltip texts when your mouse is hovering over things, put this file in the data folder (which will replace the old one -- you might want to rename the old one first so that you can go back to using it in-game). https://keeperklan.com/attachment.ph...7&d=1297729078
    Last edited by spartahawk; August 27th, 2018 at 21:36.

  3. #3

    Default Re: How to get the official map editor working

    I've always wondered, how do you place a pickable trap using official editor? I always just copied the tile slot from another map

  4. #4

    Default Re: How to get the official map editor working

    That's one of the many things you can't do with the official editor. For stuff like that, use Adikted.

  5. #5

    Default Re: How to get the official map editor working

    But Adikted can't place barrels, chandeliers and bottles

  6. #6

    Default Re: How to get the official map editor working

    Sure it can. Adikted can place those and lots of things the official editor can't.

  7. #7

    Default Barrels in Adikted

    Click image for larger version. 

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    How?
    I can't find barrels and chandeliers in Thing Mode.

  8. #8

    Default Re: Barrels in Adikted

    Quote Originally Posted by 0etelaer View Post
    Click image for larger version. 

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    How?
    I can't find barrels and chandeliers in Thing Mode.
    press i in thing mode

  9. #9

    Default Re: Barrels in Adikted

    Quote Originally Posted by kix View Post
    press i in thing mode
    Yes. That was done in the image I uploaded: That's thing mode.

    You can make action points there, chickens, traps, trap boxes, dungeon specials, and many things more, but no barrels or chandeliers.
    The torch just builds a wall torch, I see no way to change that into a chandelier.
    For creatures there is a separate menu, but non for barrels, bottles, chandeliers.

    Indeed, if Adikted could place barrels, they would be found in thing mode, but they are not there.
    Conclusion: Adikted can not place barrels.

    If Adikted can place barrels, please tell me how.
    I've build several maps in Adikted already, published them also, I'm not a noob on the topic.
    Although, I could be over viewing something:If so, what must be pressed in thing mode to place barrels, chandeliers, bottles?

    It's clear to everyone, these will not be found in slab mode, column mode, or script mode.

  10. #10

    Default Re: Barrels in Adikted

    Conclusion, you cannot read.

    He said, in thing mode, press i. There you get the list to place barrels and what not.
    Click image for larger version. 

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