Hello,
I'm currently recreating Dungeon Keeper from scratch ( https://github.com/Themperror/Dungeon-Keeper-Remake ) and I have nearly every file loaded so far, intro is playing well, I got the creature sprites and nearly everything I need.
Now I'm almost finished with the main menu, however I lack the border from the level select screen.
Chances are very high that this is the DKWND00.dat inside the ldata folder, however the structure of this file is completely unknown to me, nor do any sources (or KeeperFX) even mention the file. Rendering DKWND17.RAW which comes with the game however results in a proper border. Though I'd honestly rather load the "real" files since they do have differing data among them.
I was wondering if anyone has (or can find) some info about these files as how they're build up.
So far it seems the files start with a bunch of 4-byte offsets, though it seems unlikely they're for the same file, and these seem the same for every other DKWND file. after so many bytes the structure changes completely. I've tried rendering it out using an offset and the sprites logic with the bytes including the number of alpha pixels, but this results in nonsense.
Can anyone light any info on these files?