Thanks a bunch!
That's not really what i mean, that is already the case as you can see because the picture you present is an unedited screenshot from our current build. I mean, how do you communicate to the player that this number can go up, but only to a certain point, if the method of it going up is technically unlimited (only limited by space available), that being the size of your dungeon. It's not intuitive. If it's a research, then you know, oh okay, it goes up to this much and when the research is all spent, you know thats the end and no more. If it'sa point on the map or soemthing you control you're like, okay thats tangible, there may be more, there may not be, but there's a visible and understandable end to it. If it's the size of your dungeon its like, okay so i can keep building and it's all up to me. Oh but there's an actual cap? Where did that come from, i thought it was based on what/how i built. Not to mention that if this is the case, people will immediately jsut try to dig out as much space as possible, without regarding actual defensive building or any dungeon design.