Creatures are being worked on.. Meanwhile with the fog of war thing going on, I implemented discovering of tiles as well: https://gyazo.com/6c81b6b10aa685fea007c2b39fdb77b9
Creatures are being worked on.. Meanwhile with the fog of war thing going on, I implemented discovering of tiles as well: https://gyazo.com/6c81b6b10aa685fea007c2b39fdb77b9
Now with more creatures!
https://gyazo.com/ef35551f7f6be89531ba6b0861d306cc
What will be the diferene between the remake and the original?
Goal of it is to be as close to the original as I can, obviously there'll be minor differences due to undocumented things, but I try to keep those at minimum.
Will you try to emulate/recreate the bugs?
I had also been thinking about that, but I'm not sure yet about my answer, I think I would make it an option in a menu to enable/disable original bugs if its feasible to do so.
Will this remake be more mod friendly? Not that the original DK1 already is easy to mod for, but I'm talking about more extensive modding.
I'm keeping mods in mind as in, whatever the original game allowed I -should- as well. Since I only supply a single executable and the rest relies on original game data I don't think I can do much else in terms of supporting mods, perhaps I could check if a certain file exists and use that as additional data but that's all wayy out in the future. I'll see about adding special things after I'm done with the base game :P
Impressive development pace.
Alas I've seen plenty of such projects making nice progress and being eventually abandoned over the years. Hope you can keep it up!
Edit: I think NBK was even open source and still died. The entry barrier for contributing is probably too high. I remember CorsixTH succeeding because all the game logic was written in Lua, very easy to tinker with.
Last edited by Trass3r; January 9th, 2019 at 08:22.
And today marks a major milestone, The first level is completely playable, the script works, very basic combat is in, as is picking up creatures and dropping them, Also spent quite some time on getting the UI in..
It's been a lot of work guys...