Quote Originally Posted by 12114_v2 View Post
ok smashed level 13 (reaper's yard), I will agree with "Xavit" that it is the first actually relatively challenging level of the campaign, and for once, it was more challenging than it was annoying (unlike that endless level 10 hit and run fly wave level, level 9, is it?).

I wonder if the last level is harder...

p.s I highly recommend updating the objective of reaper's yard and notifying the player that the only way you can get gold is by killing the knights (or at least give a hint, like "kill a knight and see what happens"), because I had to look that information up from a youtube walkthrough (that's the only thing I wanted to know and immediately stopped watching the youtube video once I got my answer). There's no way I would've guessed that this was the case (at least not in a reasonable amount of time), that ONLY knights give gold, and that they don't actually drop it on the ground (but rather deposit it straight into your bank account) so you don't need a bridge to get it. You shouldn't have to read scripts manually or look up youtube walkthroughs to find out how to deal with paydays.....
Yeah, that level with the hit and run fly waves was annoying, but the third or fourth level of the "twin keepers", where the thieves steal your gold constantly, is more of a test of your patience than actual defying mecanics. Is so annoying that 90% of people playing that, will quit that campaign i'm guessing.