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Thread: How to install dungeon keeper fx on a mac

  
  1. #11

    Default Re: How to install dungeon keeper fx on a mac

    I can try to work it out if I understand the architecture of the package delivered by GOG in the first place and of KeeperFX. Is KeeperFX also running on DOS, or is it just a normal .exe?

  2. #12

    Default Re: How to install dungeon keeper fx on a mac

    KeeperFX is just a standalone windows executable and it does nothing with the GOG version or original game. It only uses an official version to copy over some files during installation as proof of ownership.

  3. #13
    Imp
    Join Date
    Aug 2020
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    Ville-la-Grand, France
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    Default Re: How to install dungeon keeper fx on a mac

    Not sure if you're still looking how to but here's what worked for me:

    1. Download Porting Kit
    2. Download the offline version of DK Gold from gog.com for Windows
    3. Create a new "Dungeon Keeper" Wrapper from Porting Kit with the default options
    4. When prompted, select the DK setup executable
    5. Ignore the runtime and other kind of errors at the end of the installation
    6. Quit the installer
    7. Now Porting Kit is asking you to select the executable for DK: select "KEEPER.EXE", we will replace it later
    8. Download KeeperFX
    9. From your application folder, right click on "Dungeon Keeper.app" > "Show content"
    10. Go to "drive_c"
    11. Extract KeeperFX archive here
    12. Open Porting Kit
    13. Right click on "Dungeon Keeper" > "properties"
    14. Replace the executable path of "KEEPER.EXE" by "launcher.exe" of KeeperFX
    15. Run Dungeon Keeper
    16. From the KeeperFX launcher, select the installation path of Dungeon Keeper (should be "C:\GOG Games\Dungeon Keeper Gold")
    17. You can now Start the game

  4. #14

    Default Re: How to install dungeon keeper fx on a mac

    Quote Originally Posted by megatitipopo View Post
    Not sure if you're still looking how to but here's what worked for me:

    1. Download Porting Kit
    2. Download the offline version of DK Gold from gog.com for Windows
    3. Create a new "Dungeon Keeper" Wrapper from Porting Kit with the default options
    4. When prompted, select the DK setup executable
    5. Ignore the runtime and other kind of errors at the end of the installation
    6. Quit the installer
    7. Now Porting Kit is asking you to select the executable for DK: select "KEEPER.EXE", we will replace it later
    8. Download KeeperFX
    9. From your application folder, right click on "Dungeon Keeper.app" > "Show content"
    10. Go to "drive_c"
    11. Extract KeeperFX archive here
    12. Open Porting Kit
    13. Right click on "Dungeon Keeper" > "properties"
    14. Replace the executable path of "KEEPER.EXE" by "launcher.exe" of KeeperFX
    15. Run Dungeon Keeper
    16. From the KeeperFX launcher, select the installation path of Dungeon Keeper (should be "C:\GOG Games\Dungeon Keeper Gold")
    17. You can now Start the game

    I feel i am so close. Hope someone can help. This is the log when i try to start the game after following the above instructions:


    Dungeon Keeper FX ver 0.4.8.2154 (standard release)
    LOG CREATED @ 20:02:35 13-06-2022

    Sync: LbMouseChangeMoveRatio: New ratio 256x256
    Sync: CPU GenuineIntel type 0 family 6 model 12 stepping 0 features 0f8b8b15
    Sync: PhysicalMemory 32
    Sync: Memory-demanding features enabled.
    Error: LbScreenSetup: Full screen resolution 640x480 (mode 28) not available
    Error: setup_screen_mode_zero: Unable to setup screen resolution 640x480x32 (mode 28)
    Error: setup_game: Unable to set display mode for legal screen
    LbDataFree: freeing "*SCRATCH"...done
    LbDataFree: freeing "data/palette.dat"...done
    Error: In source LbBullfrogMain:
    2 - Setting up game failed.

  5. #15

    Default Re: How to install dungeon keeper fx on a mac

    Seems like the configured screen resolutions do not work for you. Edit keeperfx.cfg with a text editor, and change all the resolutions there to your native screen resolution.

  6. #16

    Default Re: How to install dungeon keeper fx on a mac

    Quote Originally Posted by YourMaster View Post
    Seems like the configured screen resolutions do not work for you. Edit keeperfx.cfg with a text editor, and change all the resolutions there to your native screen resolution.
    I can't believe it, it works! Thank you for all your hard work, I just finished the first 10 lvls (again) in the GOG version but now i'll have to replay it all again.

    Thanks!

  7. #17

    Default Re: How to install dungeon keeper fx on a mac

    Well, it runs smoothly and looks great but it crashes:

    Edit: it crashes quite often (only?) when i summon imps!
    Edit2: Just crashed when i tried to cast the Speed spell.
    Edit3: I can pick "summon imp" and hover it over fog of war or lava or unclaimed (i.e. the cursor is a "red x") and it's fine. The moment i hover it over a room or claimed tile, the game immediately crashes.

    Hope you can help, this is the log:

    Dungeon Keeper FX ver 0.4.8.2154 (standard release)
    LOG CREATED @ 21:01:52 14-06-2022

    Sync: LbMouseChangeMoveRatio: New ratio 256x256
    Sync: CPU GenuineIntel type 0 family 6 model 12 stepping 0 features 0f8b8b15
    Sync: PhysicalMemory 32
    Sync: Memory-demanding features enabled.
    Sync: LbScreenSetup: Mode 2560x1440x32 setup succeeded
    Sync: Near Full moon -0.0591
    Sync: LbScreenSetup: Mode 2560x1440x32 setup succeeded
    LbDataFree: freeing "*PALETTE"...done
    LbDataFree: freeing "*SCRATCH"...done
    Sync: LbMouseChangeMoveRatio: New ratio 128x128
    Sync: GraphicsHeap Size 8388608
    Sync: SoundHeap Size 8388608
    Sync: init_sound_heap_two_banks: Got sound buffer of 8351456 bytes, samples in banks: 1035,126
    Sync: Pentium Pro polygon rendering on
    Sync: setup_game: Speech recognition disabled: KeeperSpeech module not found
    LbDataFree: freeing "data/pointer64.dat"...done
    LbDataFree: freeing "data/pointer64.tab"...done
    Sync: LbScreenSetup: Mode 2560x1440x32 setup succeeded
    Sync: LbMouseChangeMoveRatio: New ratio 1024x1024
    Sync: get_startup_menu_state: Standard startup state selected
    Sync: Frontend state change from 0 into 1
    Sync: Created menu ID 18 at slot 0, pos (320,0) size (1920,1440)
    Sync: Frontend state change from 1 into 31
    Sync: Created menu ID 41 at slot 0, pos (320,0) size (1920,1440)
    Sync: Frontend state change from 31 into 33
    Sync: Frontend state change from 33 into 3
    LbDataFree: freeing "ldata/lndflag_ens.dat"...done
    LbDataFree: freeing "ldata/lndflag_ens.tab"...done
    Sync: Frontend state change from 3 into 7
    Sync: Frontend state change from 7 into 0
    LbDataFree: freeing "ldata/frontft1.dat"...done
    LbDataFree: freeing "ldata/frontft1.tab"...done
    LbDataFree: freeing "ldata/frontft2.dat"...done
    LbDataFree: freeing "ldata/frontft2.tab"...done
    LbDataFree: freeing "ldata/frontft3.dat"...done
    LbDataFree: freeing "ldata/frontft3.tab"...done
    LbDataFree: freeing "ldata/frontft4.dat"...done
    LbDataFree: freeing "ldata/frontft4.tab"...done
    LbDataFree: freeing "*FE_BACKUP_PAL"...done
    Sync: LbScreenSetup: Mode 2560x1440x32 setup succeeded
    Sync: LbMouseChangeMoveRatio: New ratio 1024x1024
    Sync: GraphicsHeap Size 8388608
    Sync: reenter_video_mode: Switched video to 2560x1440x32 (mode 28)
    Script(line 15): script_add_command: Level files version 1.
    Sync: Optional file "map00001.flg" doesn't exist or is too small.
    Sync: Created menu ID 1 at slot 0, pos (0,0) size (499,1425)
    Sync: Created menu ID 2 at slot 1, pos (0,0) size (499,1425)
    load_script: Used script resources: 2/16 tunneller triggers, 1/48 party triggers, 45/64 script values, 34/48 IF conditions, 2/16 party definitions
    Sync: Created menu ID 16 at slot 2, pos (640,1134) size (1710,306)
    Sync: Created menu ID 8 at slot 3, pos (981,471) size (1097,428)
    Sync: Created menu ID 11 at slot 4, pos (753,61) size (1553,1247)
    Sync: Created menu ID 1 at slot 0, pos (0,0) size (499,1425)
    Sync: Created menu ID 2 at slot 1, pos (0,0) size (499,1425)
    Sync: Created menu ID 16 at slot 2, pos (640,1134) size (1710,306)
    Sync: Created menu ID 3 at slot 1, pos (0,0) size (499,1425)
    Sync: Created menu ID 2 at slot 1, pos (0,0) size (499,1425)
    Sync: Created menu ID 16 at slot 2, pos (640,1134) size (1710,306)
    Sync: Created menu ID 3 at slot 1, pos (0,0) size (499,1425)
    Last edited by Jakel; June 14th, 2022 at 21:05.

  8. #18

    Default Re: How to install dungeon keeper fx on a mac

    Two things to try:
    1) Version 0.4.9 instead of 0.4.8, it has some more modern code there on graphics and high resolutions. It's still in beta, but you should be good there either way.
    2) Try a smaller resolution your machine still supports. 1920x1080x32 should be good.

    Also, I see no crash in the log. Could be it completely stops before it writes the crash information to the log, but it could also be because you just send me the beginning and not the end of the log, or that you started the game again after the crash (and then a fresh log file is made). So be sure to send me a full log right after it crashes.

  9. #19

    Default Re: How to install dungeon keeper fx on a mac

    Quote Originally Posted by YourMaster View Post
    Two things to try:
    1) Version 0.4.9 instead of 0.4.8, it has some more modern code there on graphics and high resolutions. It's still in beta, but you should be good there either way.
    2) Try a smaller resolution your machine still supports. 1920x1080x32 should be good.

    Also, I see no crash in the log. Could be it completely stops before it writes the crash information to the log, but it could also be because you just send me the beginning and not the end of the log, or that you started the game again after the crash (and then a fresh log file is made). So be sure to send me a full log right after it crashes.

    2) worked so i am very happy, thank you very much!

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