Say you were making a new DK game... how would you design the combat in terms of creature attributes that have a direct impact on the outcome of the battle?
Would you go the DK1 way with attributes such as defence/luck/strength/skill/dexterity/speed... or would it be like DK2 with "reduced" number of attributes, or something completely different?
What makes the combat interesting (ignoring the visuals), less predictable (more spells, more RNG...)?