Originally Posted by
OneLastBattle
I like the complex map design, the increased difficulty and especially the unique dungeon designs but there's a few things I'm less a fan of.
For example, while more difficulty is great it should be fair difficulty. While elite hero parties spawning on the death of key captains is one thing, combined with indestructible hero gates spawning infinite attackers behind your lines and it just gets irritating since you can't move your traps forward and pushing up actually means more squads spawn instead of less. The nature of creature/imp roaming means you'll constantly have to babysit to make sure nobody walking around the middle of your expanded dungeon gets ganked by random hero squads spawning in the middle of your base. If the gates were destructible and the later ones just produced stronger squads you could get a similar level of difficulty without all the irritation.