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Thread: KeeperFX Color Scheme Corrective Surgery with dgVoodoo2 and ReShade

  
  1. #1
    Imp devilhood's Avatar
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    Lightbulb KeeperFX Color Scheme Corrective Surgery with dgVoodoo2 and ReShade

    Thank you Spartahawk for the continued work on KeeperFX.

    I want to share a little experiment with the people here.

    Since re-installing KeeperFX due to an overbearing nostalgic desire to command imps, I decided to investigate whether or not the default color scheme could do with a 2020 overhaul. I've actually been doing this with a lot of indie games, primarily focusing on games that look like they should be played on a CRT.

    I'm a musician and graphics designer by trade. This is done to my personal taste, so it might not be something you agree with. You might also think that I am crazy for diving into this rabbit hole, but I have always found the original DK1 color palette very... well... yellow and green-biased.

    This was more evident since loading the game on a rather large LED TV.

    Here are the screenshot comparisons

    https://imgur.com/a/APVWcM2

    Thoughts?

    If anyone is keen on trying it themselves, I may consider uploading it to my Google Drive once I'm completely satisfied with the look.

    The changes were achieved using dgVoodoo2 and ReShade DXGI injection.
    Your minions are vandalising this thread!

  2. #2

    Default Re: KeeperFX Color Scheme Corrective Surgery with dgVoodoo2 and ReShade

    Welcome.

    Yes, I think the base colors of the background are not red, so that red elements stand out.

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