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Thread: Juggernaut

  
  1. #1
    Dungeon Keeper Duke Ragereaver's Avatar
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    Default Juggernaut

    Name: Juggernaut

    Stats:

    Health: High
    Attack: Above average
    Defense: Low
    Armour: High
    Accuracy: Medium
    Speed: Slow
    Dexterity: Below average
    Intelligence: Medium
    Wage: High

    His stats would be something like this.

    Health: 6640
    Strength: 519
    Armour: 125
    Dexterity: 80
    Base Speed: 32
    Skills:
    Level 1: Melee
    Level 4: Defend
    Level 8: Protect

    Other than these abilities, the Juggernaut is immune for slaps from the Hand of Evil, though it still obviously makes him angry. He's also immune for the effects of wind attacks because his armour is far too heavy.

    Skill information:
    Level 1 Melee: Should speak for itself
    Level 4 Defend: The Juggernaut put his shield at front, taking reduced damage from small projectiles and has a chance to ignore damage completely at the cost of reduced moving speed and a penalty to agility. Defend offers no protection against large projectiles such as meteor and affecting projectiles such as freeze and lightning.
    Level 8 Protect: Same as DK1 protection, increases the casters' armor

    Information:
    Knights are already heavily armoured soldiers, however, these heavy knights, beter known as Juggernauts, take it to an extreme with their armour, standing being over a towering 2 meters and atleast twice as bulky as the standard Knight's suit. Some people claim it are actually heavily armoured giants, but Juggernauts are in fact normal people in a very large, special designed suit.

    With these new abilities their suit offers, Juggernauts have been observed laughing off meteor and fireball attacks from powerful warlocks and smacking elderly bile demons and dragons in half. These walking tanks are truely the elites of the honorable knights.
    Last edited by Duke Ragereaver; June 11th, 2011 at 19:43. Reason: Prefix added


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  2. #2
    Elite Dragon Mothrayas's Avatar
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    Default Re: Heavy Knight

    I love this idea. However, I feel that the skill set should be more like:

    Level 1: Melee
    Level 4: Protect
    Level 6: Rebound
    Level 8: Heal.

    Heal helps this to tank hits a lot better in the long run. And it doesn't need to learn spells that late.

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  3. #3
    Bile Demon natchoguy's Avatar
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    Default Re: Heavy Knight

    I wonder how slow is he on water- is this tank goes though it (water) ranged creatures will deal good damage on him.

  4. #4
    Elite Dragon Mothrayas's Avatar
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    Default Re: Heavy Knight

    Not if it has Rebound...

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  5. #5
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: Heavy Knight

    Sounds more like a Lord of the Land to me.

    Quote Originally Posted by natchoguy View Post
    I wonder how slow is he on water- is this tank goes though it (water) ranged creatures will deal good damage on him.
    Quote Originally Posted by Mothrayas View Post
    Not if it has Rebound...
    Probably why he gets it at level 10.

    These units seem extremely deadly, but I can see that using a support creature such as the Dark Elf or Dark Mistress can easily take them out as he is too slow to catch them.

    With a proper support to take out the enemy's support (Our's in other words) he will be a real behemoth in battle. So I hope he doesn't show up too terribly often with such a support. (Maybe once or twice towards the end of the final few levels)
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  6. #6
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    Default Re: Heavy Knight

    Quote Originally Posted by Mothrayas View Post
    I love this idea. However, I feel that the skill set should be more like:

    Level 1: Melee
    Level 4: Protect
    Level 6: Rebound
    Level 8: Heal.

    Heal helps this to tank hits a lot better in the long run. And it doesn't need to learn spells that late.
    Disagreed.

    With stats like:
    Health: High
    Attack: Above average
    Armour: High

    Giving him Healing is like making Horny in Dk2 run and gain some brainpower.

    Also, Defense is how well the Creature dodges, the Heavy Knight's defense should be low.

    Otherwise, sounds like a real good opponent.

  7. #7
    Dungeon Keeper Duke Ragereaver's Avatar
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    Default Re: Heavy Knight

    I love this idea. However, I feel that the skill set should be more like:

    Level 1: Melee
    Level 4: Protect
    Level 6: Rebound
    Level 8: Heal.

    Heal helps this to tank hits a lot better in the long run. And it doesn't need to learn spells that late.
    Well, I'm not sure if I should add in that order. Rebound at level 6 is pretty early (acceptable though if he's most of the time on the side of the Heroes).

    Probably why he gets it at level 10.

    These units seem extremely deadly, but I can see that using a support creature such as the Dark Elf or Dark Mistress can easily take them out as he is too slow to catch them.

    With a proper support to take out the enemy's support (Our's in other words) he will be a real behemoth in battle. So I hope he doesn't show up too terribly often with such a support. (Maybe once or twice towards the end of the final few levels)
    Correct, pretty summes it up.

    Also, Defense is how well the Creature dodges, the Heavy Knight's defense should be low.
    Corrected, I always confuse those two ones. Also, I've made a DK1 comparison of the Heavy Knight's would-be-stats to the (normal) Knight and Giant. What do you guys think of it?

    KNIGHT
    Health = 3943
    Strength = 332
    Armour = 100
    Dexterity = 150
    BaseSpeed = 40
    GIANT
    Health = 2698
    Strength = 415
    Armour = 60
    Dexterity = 60
    BaseSpeed = 32
    HEAVY KNIGHT
    Health = 4461
    Strength = 382
    Armour = 120
    Dexterity = 80
    BaseSpeed = 30


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  8. #8
    Elite Dragon Mothrayas's Avatar
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    Default Re: Heavy Knight

    I was thinking more along the lines of

    Heavy Knight
    Health: 6640
    Strength: 519
    Armour: 125
    Dexterity: 80
    Base Speed: 32
    making it more of a counterpart of the Horned Reaper:

    Horned Reaper
    Health: 8300
    Strength: 622
    Armor: 70
    Dexterity: 160
    Base Speed: 96
    Heavy Knights are, imo, supposed to be the mightiest of all heroes, with only the Avatar being stronger than them.

    And on the rebound part: Knights in DK1 had Rebound as early as level 4, and their rebounding of attacks is supposed to be part of their armor,
    so I don't see any reason to only include it at a very late level.

    Alternatively, just drop every move aside from Melee and Heal and make it a simplistic yet extremely powerful fighter.
    Last edited by Mothrayas; January 24th, 2010 at 21:28.

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  9. #9
    Dungeon Keeper Duke Ragereaver's Avatar
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    Default Re: Heavy Knight

    I can see your point regarding the stats, in DK1 ''normal'' Knights were only half as strong as Horned Reapers, so Heavy Knights are going to be more worthy adversaries.

    Edit: I've also included they are immune for wind attacks, their armour is too heavy to be blown away.

    And on the rebound part: Knights in DK1 had Rebound as early as level 4, and their rebounding of attacks is supposed to be part of their armor,
    so I don't see any reason to only include it at a very late level.
    Don't forget Heavy Knights are much stronger than normal Knights in close combat, and with having rebound at an early level virtually makes them invincible. Besides, their high health and armor already makes up for the lack of ranged weapons.

    What would you think about the weapon(s)? I personally was thinking on one hand a large kite shield and on the other hand a Greatsword like the Zweihänder. But I think dual swords can fit also pretty good.
    Last edited by Duke Ragereaver; January 25th, 2010 at 08:40.


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  10. #10
    Elite Dragon Mothrayas's Avatar
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    Default Re: Heavy Knight

    You could also just drop rebound. Making it immune to most ranged attacks while also having gargantuan health is indeed a bit overpowering. I think it would look better without all those special effects surrounding him.

    As for the weapon choice, I'd give it a Zweihänder and a Scutum.

    Another idea: make it impossible to convert simply because the torturer can't do anything harmful. It would give it a truer status of being a 'boss' character.

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