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Thread: Korean language support

  
  1. #11

    Default Re: KeeperFX Unofficial 0.4.7

    I think I fixed it, this seems Korean to me. Happy with this?


  2. #12

    Default Re: KeeperFX Unofficial 0.4.7

    Quote Originally Posted by YourMaster View Post
    I think I fixed it, this seems Korean to me. Happy with this?

    https://abload.de/img/koractddk0f.png
    Yes it seems to work very well. I am Very Happy ~

    The new version PO file is working.



    If possible, there is something I want more.

    At high resolution, characters come out far from each other.

    Even if it doesn't go to the font scale, I want the characters to come close together.



    Thank you very much.

  3. #13

    Default Re: KeeperFX Unofficial 0.4.7

    I see that the spacing is wrong, but I don't think I can easily fix it. I will try though at some time. Unfortunately in the meantime the best approach is to play in low resolutions.

    Could you please still translate this message.

    EDIT: I've been trying to resize, and I don't think it's working. How did you come by the Korean fonts? Do you have one in a bigger size as well?

    And if I could get this to work properly, would this be better in high resolutions:
    Last edited by YourMaster; April 27th, 2020 at 23:22.

  4. #14

    Default Re: Korean language support

    New versino PO
    https://drive.google.com/file/d/1Cad...ew?usp=sharing

    Since "guitext: 963" and "guitext: 964" are duplicates in the new PO file, they have been removed from "PO Edit 2.3" and once pasted back into "notepad".

    Please check if there is any problem.



    Since the font has no information, I made the existing file reverse engineering, so it can be resized.

    However, the ANSI area (1Byte 1 to 255) is copied from the existing "font16c.fon" and cannot be used in large size fonts.

    If you want to use a large size font, it may take some time to configure and test the ANSI area in addition to the mapping table (char_encoding_tbl_kr.txt).

    Could the size be roughly 24, 32, or 48?



    Thank you.

  5. #15

    Default Re: Korean language support

    This new file seems based on an old .po file, so something went wrong here. I've kept the old one, and just merged the new translation into it. Now I have this.

    For font size, I would think 24.

    EDIT: I also took these changes. Is this alright?

    I build the .dat file myself with the files you provided. Could you check everything is correct: https://keeperfx-loobinex.keeperklan.../gtext_kor.zip
    Last edited by YourMaster; April 28th, 2020 at 09:32.

  6. #16

    Default Re: Korean language support

    Quote Originally Posted by YourMaster View Post
    This new file seems based on an old .po file, so something went wrong here. I've kept the old one, and just merged the new translation into it. Now I have this.

    For font size, I would think 24.

    EDIT: I also took these changes. Is this alright?

    I build the .dat file myself with the files you provided. Could you check everything is correct: https://keeperfx-loobinex.keeperklan.../gtext_kor.zip
    Size 24 Font here.
    https://drive.google.com/file/d/1jIA...ew?usp=sharing

    At first, I tried to solve it with a mapping table file, but a problem occurred.

    When inputting an internal message or saving, the input goes into ANSI, so there is a problem with the output.

    So ANSI also found the rules and reproduced them. So 16 and 24 will have different English fonts.

    However, I can't confirm the output except "Size 16", so I don't know if it works.

    I would check if it was released to work with "Size 24".



    "https://github.com/Loobinex/keeperfx-unofficial/commit/4eaf4ec48d5146d19c37852d7aa68ba64a762e73"
    "XX실" means room. "XX관" means a building.

    So, "XX실" seems to fit the translation.

    And since it should be consistent, it is correct to unify it into "XX실".

    For the sake of consistency, the keyboard is left in English.

    I don't think it matters even in this state.




    "https://keeperfx-loobinex.keeperklan.com/alphabuilds/gtext_kor.zip"

    I couldn't check everything, but it seems to be no problem from what I see.



    Thank you.

  7. #17

    Default Re: Korean language support

    So, to be clear,... how I've got it now is correct?

    I used the new font, and it's not working well. I don't know if the font is wrong or I did it wrong:


    The left is the new font, and it's supposed to be the same text as the right one.

    Code:
    {"font24k.fon", 0, 271712, 0x20AB, 0, 24, 0x1000, 72, 1, 8, 24, 24, 24, 0, 1, 1, 4, 2},
    I used these settings for the font, if you have a suggestion for these numbers, I will try it.

  8. #18

    Default Re: Korean language support

    I don't know there are no samples to run.

    Can I get the compiled exe file?

    Thank you.

  9. #19

    Default Re: Korean language support

    Quote Originally Posted by mu mu View Post
    I don't know there are no samples to run.

    Can I get the compiled exe file?

    Thank you.
    Yes, I will make you a prototype. Be sure to update to version 2084 first: https://keeperklan.com/threads/6928-...t-alpha-builds

    Then over 2084, extract this file. I hardcoded the bigger size, so it should only work in higher resolutions. It will use font24k.fon
    Last edited by YourMaster; April 29th, 2020 at 11:22.

  10. #20

    Default Re: Korean language support

    Sorry. I think I can check it out next week.

    Thank you.

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