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Thread: Dunkeons 3

  
  1. #11

    Default Re: Dunkeons 3

    I made a new Version 1.4.3

    - a second magic door for yellow dungeon heart
    - "dungeon enemies" can no longer be captured and "titans" are limited to 1

    @: dayokay

    I installed that because my has proberty fly. I thought the other way around it wouldn't make a difference if she didn't have it.

    SET_CREATURE_PROPERTY(WITCH,FLY,0)

    I've taken it out now.

    Edit:

    I think I actually could have left it in, it was the wrong code

    SET_CREATURE_PROPERTY(WITCH,FLYING,0) this is the correct code.
    Last edited by Endrix; September 23rd, 2022 at 14:33.

  2. #12
    Spider
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    Location
    Cardiff, UK
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    Default Re: Dunkeons 3

    I finally defeated this level. It took me a long time, but I really enjoyed it. I liked the fact that I never really knew what was going to work, i.e. which creatures I was allowed!

    My final victory was a pretty close affair too, after some failed attempts.

    great stuff - look forward to more

    dayokay

    PS it'd be nice if upon victory the level was revealed and bridge given - but that's my personal completeness problem!

  3. #13

    Default Re: Dunkeons 3

    Quote Originally Posted by dayokay View Post

    PS it'd be nice if upon victory the level was revealed and bridge given - but that's my personal completeness problem!
    This is a good idea. Is there a code for reveal map?

  4. #14

    Default Re: Dunkeons 3

    Quote Originally Posted by Endrix View Post
    This is a good idea. Is there a code for reveal map?
    Yes: https://github.com/dkfans/keeperfx/w...eveal_map_rect

  5. #15
    Spider
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    Mar 2013
    Location
    Cardiff, UK
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    Default Re: Dunkeons 3

    REVEAL_MAP_RECT(PLAYER0,127,127,254,254)

    this reveals the whole map

    dayokay

    very useful for playtesting, obviously

  6. #16

    Default Re: Dunkeons 3

    I made a new version 1.4.4

    - traps by yellow dungeon heart
    - by victory the level map revealed and bridge given
    - added as a dwarf gunner

    Luck: 30, AttackPreference: RANGED,
    not more SPECIAL_DIGGER,
    new spells:
    1 , (lizard) , 5 , 10


    -> he will appear in a few waves
    -> he can not be captured or convert
    Last edited by Endrix; September 30th, 2022 at 15:46.

  7. #17

    Default Re: Dunkeons 3

    Hi.

    Haven't played the map just yet, but looking at the script there are 2 errors detected:

    * "owner": "dks-diag",
    "severity": 8,
    "message": "Error: Cannot assign 'CAST_SPELL_TIME_BOMB' to CREATURE_SPELL",
    "startLineNumber": 122,
    "startColumn": 32,
    "endLineNumber": 122,
    "endColumn": 52


    * "owner": "dks-diag",
    "severity": 8,
    "message": "Error: Cannot assign 'CAST_SPELL_TIME_BOMB' to CREATURE_SPELL",
    "startLineNumber": 165,
    "startColumn": 32,
    "endLineNumber": 165,
    "endColumn": 52

  8. #18

    Default Re: Dunkeons 3

    This 2 codes

    SET_CREATURE_INSTANCE(WITCH,10,CAST_SPELL_TIME_BOM B, 7)

    SET_CREATURE_INSTANCE(WIZARD,6,CAST_SPELL_TIME_BOM B, 6)

    I tested with beginning Fairy, at least she correctly has the spell timebomb.

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