It occurs to me that the bulk of the creative process is taken up by the level design? I wondered if we could have difficulty levels, generated by the level script? Different scripts depending on the difficulty?
This further made me wonder that, if we now have campaign variables enabled, could these be used to activate certain parts of a script when a level is played subsequently? A different way to achieve the same sort of thing?
Then I further wondered if we could have a forum game, whereby a level is uploaded, and multiple people could write a level script for it? Has this been tried before perhaps?
Given the scope of what can be done within the scripting now, I'm certain a bewildering number of very different game experiences could be generated?
This is quite a bit of wondering, I know, but I've been away a while, and my interest has been re-kindled,
dayo