Awesome work! I uploaded it to my web server here so people don't have to go through that email thing.
Link here: http://files.joshbishop.me/wfto/WFTO_250110.msi
Awesome work! I uploaded it to my web server here so people don't have to go through that email thing.
Link here: http://files.joshbishop.me/wfto/WFTO_250110.msi
Simburgur! you're alive!
amazing... just amazing...
The light's are a bit blurry which i don't like and it would be nice to have a zoom but exept for that, I really thought that it looked great and I loved how the floor looks like it's extruding, it makes it look a lot more grapical and I think the icon was awsome and unexpected.
It's coming along nicely! Yeah the lights are bit blurry, but in a way it may even fit to the game. Nevertheless it's lookig already very professional.
@Kopavel how long time do You need to creation the full version WFTO?
Would imagine a very long time if Kopavel is still the only one working on it. Most companies have quite a large number of people working on the games engine.
There is still a lot of things that can/need to be done while we all wait for engine news. So it is not like there is much reason to put pressure on Kopavel/Engine-crew.
Mentor: "You remove your own heart, fortify it behind stonewalls, deadly traps, and then rely heavily on beings you create yourself. Even psychoanalysts lack words for just how absurdly emo you are…"
To my understanding kopavel has kind of stopped working on WTFO.
*Shurg* the whole topic of the engines, who is still active/involved and who is still interested is very confusing
Last edited by A New Room; February 26th, 2010 at 09:44.
Mentor: "You remove your own heart, fortify it behind stonewalls, deadly traps, and then rely heavily on beings you create yourself. Even psychoanalysts lack words for just how absurdly emo you are…"