BRIEF
WFTO demo second release. This demo dont follow WFTO design document, but this forum is the only place where it is accessible, so I call it WFTO nevertheless.
WFTO (Mirror 1) (6.34 MB)
WFTO (Mirror 2) (6.34 MB)
PROJECT STATUS
Undetermined. There are 3 fraweworks related to WFTO.
The first is IKSLM's NBKE (OpenGL, windows only, with steps toward cross-platformity)
Second is this one (DirectX, windows only)
Third one uses Ogre3D (lots of code, I had no time to sort it out for myself)
I have some plans on implementing entirely new lighting pipeline, this may consume a lot of time. Also, I am planning to use PhysFS to improve loading time and lower disk space requirements. These are just concepts and I am not yet sure I will push this demo much further.
Sources (MS VS 2005) are attached.
FEATURES
Basic dungeon rendering and lighting, with possibility to dig the tiles (I call them blocks).
LUA integration, currently used for handling dungeon and creature events.
Basic creature AI (creatures are visualised as animated skinned meshes).