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Thread: keeps crashing

  
  1. #11

    Default Re: keeps crashing

    Quote Originally Posted by YourMaster View Post
    As a general rule of thumb, if you edit your game and after that it doesn't work, and you ask for help with that, it would be really convenient if you start by saying what you changed.
    In any case, if you want stuff researchable, it should end with 1,0. Already available is 1,1.

    that is what I had
    REM ********************************************
    REM The Destiny of Ninja campaign for KeeperFX
    REM Script for Level 215
    REM Version 1.01
    REM ********************************************

    ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
    ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
    ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
    ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
    ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
    ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
    ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
    ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
    ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
    ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
    ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
    ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)
    ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)




    MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
    MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
    MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
    MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
    MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0 )
    MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1, 0)
    MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
    MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
    MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
    MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
    MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0)
    MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
    MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
    MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1, 0)
    MAGIC_AVAILABLE(ALL_PLAYERS,POWER_ARMAGEDDON,1,0)
    MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)



    DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
    TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
    DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
    TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
    DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
    TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
    TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
    TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)
    DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
    TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)

    IF(PLAYER0,GAME_TURN > 20)
    REM QUICK_OBJECTIVE(1,"Enemy Shogun, hinders to us, by him not come back to the province Iga kill him!",PLAYER0)
    DISPLAY_OBJECTIVE(1,ALL_PLAYERS)
    ENDIF

    IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
    REM QUICK_OBJECTIVE(2,"At last, we ravaged enemy Shogun. Now we can safely pass to the province Iga and visit our clan. Perfect work, mighty man of the shadow!",PLAYER0)
    DISPLAY_OBJECTIVE(2,ALL_PLAYERS)
    WIN_GAME
    ENDIF



    I build all the default rooms, I drop a few creatures in the library, they would research, and the research bar would keep filling and filling but nothing gets researched, also the buildings and manufacturing tabs have '?'s on them like you can research them, but the spell tab has no '?'s, the it's is completely blank, but the ',1,0,' is the same as all the other tabs
    Last edited by Junkman1217; June 25th, 2020 at 16:12.

  2. #12

    Default Re: keeps crashing

    I think everything is fixed, I think the 'magic' file wasn't copied over correctly (like you originally said, so thanks) I copied it and replaced the one that was in my game--all seems to be working correctly, for now anyways

    thanks again everyone!

  3. #13

    Default Re: keeps crashing

    ok, good. And yes, the config files have lots of new options. Also, if frameskip is new for you, be sure to check this page for all the new control options.

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