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Thread: Matter of Time - Single-Player and Multi-Player Map (First Map)

  
  1. #31

    Default Re: Matter of Time - Single-Player and Multi-Player Map (First Map)

    Uploaded a new version:

    • Wrote a starting objective which explains some of the map's game rules.
    • Added an action point to the gems in the middle, which makes the creature generation speed a lot faster when triggered by either player. This allows each Keeper to recover faster after the eventual showdown.
    • Made it so that if you claim a temple, torture chamber or barracks, you unlock the ability to build them if you haven't researched it yet.

  2. #32

    Default Re: Matter of Time - Single-Player and Multi-Player Map (First Map)

    I found some more errors in your script. The SET_COMPUTER_PROCESS commands you have do not all work, see keeperfx.log for which ones don't. It's because not all computer players have all processes, so you can't modify that process as it does not exist.

  3. #33

    Default Re: Matter of Time - Single-Player and Multi-Player Map (First Map)

    Thank you. I've fixed it and reuploaded it. Also made a few balance changes.
    Last edited by Argonil; August 3rd, 2020 at 05:24.

  4. #34

    Default Re: Matter of Time - Single-Player and Multi-Player Map (First Map)

    I think the map is about as good as it gets now, just played it again and had a good match. I'm curious to hear general feedback from others on how it plays, how difficult it is and whether others are able to beat it too.

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