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Thread: KeeperFX 0.4.8 Release Candidate

  
  1. #21

    Default Re: KeeperFX 0.4.8 Release Candidate

    How about 1920x810, that's 21:9 right? Does that work for you, and how does the game look on a resolution like that? Or 1720x720 I guess.

  2. #22

    Default Re: KeeperFX 0.4.8 Release Candidate

    Quote Originally Posted by YourMaster View Post
    How about 1920x810, that's 21:9 right? Does that work for you, and how does the game look on a resolution like that? Or 1720x720 I guess.
    Well, the game actually looks exactly the same, pixel by pixel. The only thing that tells me I'm switching resolutions is that the game blinks when I do that, but it looks identical. Unfortunately this is also true for the crashes.

  3. #23

    Default Re: KeeperFX 0.4.8 Release Candidate

    That's too bad. Because for me in that resolution, it does not crash. I tested it simply by hurting my own units and then casting heal to heal them back up many times and it went just fine. One thing you could still try, although I don't expect much of a difference, is in the launcher - run options force the SDL driver 'windib'.

  4. #24

    Default Re: KeeperFX 0.4.8 Release Candidate

    Quote Originally Posted by YourMaster View Post
    That's too bad. Because for me in that resolution, it does not crash. I tested it simply by hurting my own units and then casting heal to heal them back up many times and it went just fine. One thing you could still try, although I don't expect much of a difference, is in the launcher - run options force the SDL driver 'windib'.
    That option was already on, I can't even remember the reason why I needed that. Out of curiosity, can I see your settings and run options? Here are mine, in case you find something off:

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  5. #25

    Default Re: KeeperFX 0.4.8 Release Candidate

    Your images are huge. So 2 things:
    - First please try it without forcing the SDL Video driver, so disable that checkbox to see if that fixes it.
    - If that doesn't work, please set the DPI compatibility mode for KeeperFX.exe and see if that fixes it. (See here how.)

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    Last edited by YourMaster; August 29th, 2020 at 14:25.

  6. #26

    Default Re: KeeperFX 0.4.8 Release Candidate

    Quote Originally Posted by YourMaster View Post
    Your images are huge. So 2 things:
    - First please try it without forcing the SDL Video driver, so disable that checkbox to see if that fixes it.
    And just like that, by unchecking that option it doesn't crash anymore (not by using Heal at least).

    I also remember why I turned that option on, because when I was trying to get the game working in windowed mode, I needed that option to be able to move the window around.

    Thanks again Yourmaster, you're a life saver.

  7. #27

    Default Re: KeeperFX 0.4.8 Release Candidate

    That's -altinput, but glad it's fixed for you.

  8. #28

    Default Re: KeeperFX 0.4.8 Release Candidate

    Quote Originally Posted by YourMaster View Post
    Why are you trying it in a WinXP virtual machine?
    My Original DK is on it.

    Quote Originally Posted by YourMaster View Post
    Do you have directx installed on it? If not, try that.
    I already installed,but didn't work.

    After all, FX0.48 works by using windib.
    thank you so much.

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