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Thread: Game crashes as soon as I start any map

  
  1. #1

    Default Game crashes as soon as I start any map

    Hi all!
    After playing for many days without problems, it seems that now every time I start any map (both official or custom) it crashes right after the animation where it zooms into the dungeon heart. I don't recall changing any particular option before that.
    I tried to start the game again while changing some settings from the launcher, but that didn't help.

    Any suggestion?

    Here's the log:

    Code:
    Dungeon Keeper FX ver 0.4.7u build 1913 (standard release)
    LOG CREATED  @ 23:17:30  19-08-2020
    
    Sync: process_command_line: Mouse auto reset disabled
    Sync: LbMouseChangeMoveRatio: New ratio 256x256
    Sync: CPU GenuineIntel type 0 family 6 model 14 stepping 1 features bfebfbff
    Sync: PhysicalMemory 32
    Sync: Memory-demanding features enabled.
    Warning: load_configuration(line 23): Unrecognized command in Config file.
    Warning: load_configuration(line 24): Unrecognized command in Config file.
    Warning: load_configuration(line 25): Unrecognized command in Config file.
    Sync: LbScreenSetup: Mode 3440x1440x32 setup succeeded
    Sync: Near new moon 0.9426
    LbDataFree: freeing "*PALETTE"...done
    LbDataFree: freeing "*SCRATCH"...done
    Sync: LbMouseChangeMoveRatio: New ratio 128x128
    Sync: GraphicsHeap Size 8388608
    Sync: SoundHeap Size 8388608
    Sync: init_sound_heap_two_banks: Got sound buffer of 8351456 bytes, samples in banks: 1035,126
    Sync: Pentium Pro polygon rendering on
    Sync: setup_game: Speech recognition disabled: KeeperSpeech module not found
    LbDataFree: freeing "data/pointer64.dat"...done
    LbDataFree: freeing "data/pointer64.tab"...done
    Sync: LbScreenSetup: Mode 3440x1440x32 setup succeeded
    Sync: LbMouseChangeMoveRatio: New ratio 1376x1376
    Sync: get_startup_menu_state: Standard startup state selected
    Sync: Frontend state change from 0 into 1
    Sync: Created menu ID 18 at slot 0, pos (760,0) size (1920,1440)
    Sync: Frontend state change from 1 into 3
    LbDataFree: freeing "ldata/lndflag_ens.dat"...done
    LbDataFree: freeing "ldata/lndflag_ens.tab"...done
    Sync: Frontend state change from 3 into 7
    Sync: Frontend state change from 7 into 0
    LbDataFree: freeing "ldata/frontft1.dat"...done
    LbDataFree: freeing "ldata/frontft1.tab"...done
    LbDataFree: freeing "ldata/frontft2.dat"...done
    LbDataFree: freeing "ldata/frontft2.tab"...done
    LbDataFree: freeing "ldata/frontft3.dat"...done
    LbDataFree: freeing "ldata/frontft3.tab"...done
    LbDataFree: freeing "ldata/frontft4.dat"...done
    LbDataFree: freeing "ldata/frontft4.tab"...done
    LbDataFree: freeing "*FE_BACKUP_PAL"...done
    Sync: LbScreenSetup: Mode 3440x1440x32 setup succeeded
    Sync: LbMouseChangeMoveRatio: New ratio 1376x1376
    Sync: GraphicsHeap Size 8388608
    Sync: reenter_video_mode: Switched video to 3440x1440x32 (mode 28)
    Warning: parse_rules_game_blocks(line 32): Incorrect value of "PRESERVECLASSICBUGS" parameter "PASSIVE_NEUTRALS" in [game] block of campaign rules config file.
    Sync: Optional file "map00009.flg" doesn't exist or is too small.
    Warning: check_books_on_subtile_for_reposition_in_room: The RESEARCH capacity 4 exceeded; space used is 4
    Warning: check_books_on_subtile_for_reposition_in_room: The RESEARCH capacity 4 exceeded; space used is 4
    Warning: check_books_on_subtile_for_reposition_in_room: The RESEARCH capacity 4 exceeded; space used is 4
    Warning: check_books_on_subtile_for_reposition_in_room: The RESEARCH capacity 4 exceeded; space used is 4
    Warning: check_books_on_subtile_for_reposition_in_room: The RESEARCH capacity 4 exceeded; space used is 4
    Error: count_books_in_room: The RESEARCH index 23 capacity 4 wasn't enough; 5 items belonging to player 4 dropped
    Sync: Created menu ID 1 at slot 0, pos (0,0) size (499,1425)
    Sync: Created menu ID 2 at slot 1, pos (0,0) size (499,1425)
    load_script: Used script resources: 0/16 tunneller triggers, 1/48 party triggers, 4/64 script values, 5/48 IF conditions, 0/16 party definitions
    Sync: set_creature_assigned_job: Assigned job GUARD for creature AVATAR index 84 owner 4
    Error: Attempt to write to inaccessible memory address.
      in keeperfx.dll at 0023:02d7fb34, base 029f0000
      in ntdll.dll at 0023:778153e4, base 777e0000
      in ntdll.dll at 0023:77814c76, base 777e0000
      in apphelp.dll at 0023:7483a00d, base 74810000
      in ntdll.dll at 0023:7785209c, base 777e0000
      in apphelp.dll at 0023:748832d9, base 74810000
      in ntdll.dll at 0023:77851e6c, base 777e0000
      in [unknown module] at 0023:0094ffcc, base 00000000

  2. #2

    Default Re: Game crashes as soon as I start any map

    It seems you've got files from at least 2 different versions of the game installed, that could be an issue.

    My recommendation, throw away everything you've got, and download this version. (Which is at time of writing, the most up to date version). Let me know if that works.

  3. #3

    Default Re: Game crashes as soon as I start any map

    Quote Originally Posted by YourMaster View Post
    It seems you've got files from at least 2 different versions of the game installed, that could be an issue.

    My recommendation, throw away everything you've got, and download this version. (Which is at time of writing, the most up to date version). Let me know if that works.
    Thanks!
    Just to avoid messing up with the files, what do you mean throw away everything? Should I reinstall DK from scratch and apply the patch?

    EDIT
    Nevermind, I just realized that's not how it works.

    The problem has been solved, thanks again for your help!
    Last edited by Lavaeolus; August 20th, 2020 at 10:35.

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