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Thread: KeeperFX 0.4.8

  
  1. #11

    Default Re: KeeperFX 0.4.8

    Quote Originally Posted by wtx View Post
    Hey,
    I think You need to fix picking the most experienced creature cause it is randomly now. Playing campaign new+
    Have you checked the changed controls? But there's no random. You can either pick up 'rotated' (so if you have 16 skeletons, you pick up 8, drop 8, then pick up the other 8 and then the next one you pick up would be the first one you picked up.), strongest or weakest.

  2. #12
    Imp MagikGimp's Avatar
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    Smile Re: KeeperFX 0.4.8

    A big thank you to all involved for the continued work on KeeperFX. For the most part it works really well. I have noticed a couple of things though:
    1. The slider for music volume in settings doesn't seem to do anything when using a CD. Has this been overlooked what with computers not often having disk drives any more and everyone using music as files on their HDD?
    2. While attacking a dungeon heart some creatures were dying from attacks from allies. Is this normal? I don't remember it happening years ago.

    One last thing for now- is it possible to make the rank and health emblem bigger i.e the same size for all zoom levels? It can be hard to see when zoomed out.

    Thanks again; really great stuff otherwise.

  3. #13

    Default Re: KeeperFX 0.4.8

    1) I don't know if this has been overlooked or not, but it has been the case for a long time.
    2) Yes, this can indeed happen. I reported it years ago and got told it was normal, I've never tested it myself to see if it actually happened in the original game too.
    3) Could you post a screenshot of poorly visible health flowers for you? And tell me your resolution. Because for me, even at max zoom the health flowers are clear as day.

  4. #14
    Demon Spawn
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    Default Re: KeeperFX 0.4.8

    I believe creatures being hit by allies' attacks whilst attacking a Dungeon Heart happened in the original game too. I remember heroes dying whilst bashing my Dungeon Heart because they were being hit by an Archer's arrows and Missiles happening many times.

    Creatures also sometimes get hit by allies' mêlée attacks whilst going to a spot to attack a Dungeon Heart too.

  5. #15
    Imp MagikGimp's Avatar
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    Default Re: KeeperFX 0.4.8

    Thanks for your replies. What I meant about the health flowers is that zoomed out they are very small. They aren't broken or anything, just a bit hard to read. I was wondering if there was a hack to make them the same size at all zoom distances but perhaps then they'd start overlapping over other creatures? I'm getting more used to playing in higher resolution the more I play though.
    One other thing I have noticed is that sometimes the game forgets my setting for wall heights and turns them back to full height instead of low. Is that one a bug? It's not happening all the time, just every so often when I load a game. Thanks.

  6. #16

    Default Re: KeeperFX 0.4.8

    Yeah, I got what you meant. Even when you zoom out fully they should be really easy to read, they are for me. So I would like to see a screenshot how it looks for you, to determine if they look the same for you as they do for me.

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