I suppose this is more of a request than a question, since I doubt that what I'd like to make is currently possible. I'd like if you could make thieves that are controlled by AI players beeline for the other keeper's Dungeon Heart. As far as I know, they can currently only do that if they're controlled by White, right? Give them maybe a 50% chance that when an AI keeper's thief reaches level 10, it will sneak towards the enemy's dungeon heart if a path is available. So half of them end up as knights and the others as assassins. Would be awesome if creating that in a map is possible.