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Thread: Proper AI usage of thieves

  
  1. #1

    Default Proper AI usage of thieves

    I suppose this is more of a request than a question, since I doubt that what I'd like to make is currently possible. I'd like if you could make thieves that are controlled by AI players beeline for the other keeper's Dungeon Heart. As far as I know, they can currently only do that if they're controlled by White, right? Give them maybe a 50% chance that when an AI keeper's thief reaches level 10, it will sneak towards the enemy's dungeon heart if a path is available. So half of them end up as knights and the others as assassins. Would be awesome if creating that in a map is possible.
    Last edited by Argonil; September 13th, 2020 at 17:52.

  2. #2

    Default Re: Proper AI usage of thieves

    What you can do, is change the owner of (some) blue thieves to white, and make sure that blue and white are allies. You'd get the same effect.

  3. #3

    Default Re: Proper AI usage of thieves

    Then they wouldn't have a home to return to. Ideally, the computer will pick up the thief and save him if he gets discovered. I also intend to make Lava Traps available in my map, which could leave the thief without a path to the dungeon heart once triggered.

  4. #4

    Default Re: Proper AI usage of thieves

    It's sub-optimal for sure. But making it possible to do exactly what you ask here, seems beyond manageable. I guess you could make them blue again on some condition. If you make them change owners depending on where they walk, who knows what you could still accomplish.

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