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Thread: Maze Runner

  
  1. #1
    Dungeon Keeper Duke Ragereaver's Avatar
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    Default Maze Runner

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    Maze Runner

    Find your way out of the largest underground maze using a functional gateway or you will surely perish. Be on your guard, the tunnels are dark and full of terrors.



    Note: Level uses KeeperFX-exclusive script commands.
    Last edited by Duke Ragereaver; October 5th, 2020 at 20:14.


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  2. #2

    Default Re: Maze Runner

    Thanks for the level, I played through it. I like the DRAWFROM script command used in this level, it really opens up the scope with what we can do with DK1 mapmaking.

  3. #3
    Dungeon Keeper Duke Ragereaver's Avatar
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    Default Re: Maze Runner

    I have uploaded a new version of the level.

    Changes include:
    • Changed one of the possible destinations for the first DRAWFROM, so in extension all subsequent rounds have been changed too.
    • Rearranged the timer values.
    • Use of change slab function to stop the Player from reaching a hero gate that is not an active victory condition (and so avoid confusion).
    • Added sound effects, mainly to draw attention from the Player for messages.
    • Rearranged the placement of hostile creatures in the maze.



    Quote Originally Posted by Treebeard View Post
    Thanks for the level, I played through it. I like the DRAWFROM script command used in this level, it really opens up the scope with what we can do with DK1 mapmaking.
    Thank you.

    I originally intended it to be more randomized and with a continuous loop. However, the value for DRAWFROM is initialized at the start of the game and cannot be used in a loop.
    But I am still pretty happy how the level worked out.


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