Thanks for the level, I played through it. I like the DRAWFROM script command used in this level, it really opens up the scope with what we can do with DK1 mapmaking.
Download it here!
Maze Runner
Find your way out of the largest underground maze using a functional gateway or you will surely perish. Be on your guard, the tunnels are dark and full of terrors.
Note: Level uses KeeperFX-exclusive script commands.
Thanks for the level, I played through it. I like the DRAWFROM script command used in this level, it really opens up the scope with what we can do with DK1 mapmaking.
I have uploaded a new version of the level.
Changes include:
- Changed one of the possible destinations for the first DRAWFROM, so in extension all subsequent rounds have been changed too.
- Rearranged the timer values.
- Use of change slab function to stop the Player from reaching a hero gate that is not an active victory condition (and so avoid confusion).
- Added sound effects, mainly to draw attention from the Player for messages.
- Rearranged the placement of hostile creatures in the maze.
Thank you.
I originally intended it to be more randomized and with a continuous loop. However, the value for DRAWFROM is initialized at the start of the game and cannot be used in a loop.
But I am still pretty happy how the level worked out.![]()