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Thread: KeeperFX - Test builds for version 0.4.9

  
  1. #91
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    Default Re: KeeperFX - Test builds for version 0.4.9

    Also in the recent build, building the scavenger room builds, impenetrable rock, but with the flames like it's a room. and from the map it shows a scavenger room.

  2. #92

    Default Re: KeeperFX - Test builds for version 0.4.9

    Quote Originally Posted by shortmicky View Post
    Also in the recent build, building the scavenger room builds, impenetrable rock, but with the flames like it's a room. and from the map it shows a scavenger room.
    That doesn't happen for me. Are you sure you installed properly and took ALL the config files?

  3. #93
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    Default Re: KeeperFX - Test builds for version 0.4.9

    Yeah, cause I even went through them and put the breaks back in so the files looked presentable, rather than just be one long string of text. To make it easier to edit them.

  4. #94

    Default Re: KeeperFX - Test builds for version 0.4.9

    The breaks back in?
    What I'm hearing is: You edited the config files and now it doesn't work anymore for you. In any case, for other people using the latest nightly, building scavenger rooms still works.
    I'd be happy to help you, but I need some more information. You could join the discord and we can talk directly there, or tell me more about which map/campaign you are seeing this on and attaching a copy of the config files you have.

  5. #95
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    Default Re: KeeperFX - Test builds for version 0.4.9

    Changing it from the first photo into the second one. So it's easier to find yhe values to change them. I've reloaded the files as they came unmodified and everything works. I must have effected something when trying to tidy things up.
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  6. #96

    Default Re: KeeperFX - Test builds for version 0.4.9

    The files do not look like they do in the first photo. They come with a proper layout by default.

  7. #97
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    Default Re: KeeperFX - Test builds for version 0.4.9

    Well that’s what they all look like in the zip file I downloaded here.

  8. #98

    Default Re: KeeperFX - Test builds for version 0.4.9

    Quote Originally Posted by shortmicky View Post
    Changing it from the first photo into the second one. So it's easier to find yhe values to change them. I've reloaded the files as they came unmodified and everything works. I must have effected something when trying to tidy things up.

    You can open the file with wordpad and it won’t be as messy as the first picture

  9. #99

    Default Re: KeeperFX - Test builds for version 0.4.9

    Quote Originally Posted by shortmicky View Post
    Well that’s what they all look like in the zip file I downloaded here.
    I redownloaded the 2431 one, opened fxdata\terrain.cfg with both notepad and notepad++ and it all looks perfectly fine with all the linebreaks there. So again here I would love to help but would need to have some more information on why for you it looks so different from normal.

  10. #100
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    Default Re: KeeperFX - Test builds for version 0.4.9

    Quote Originally Posted by YourMaster View Post
    I redownloaded the 2431 one, opened fxdata\terrain.cfg with both notepad and notepad++ and it all looks perfectly fine with all the linebreaks there. So again here I would love to help but would need to have some more information on why for you it looks so different from normal.
    This is really strange if I open them in wordpad it looks fine, if I open it in either notepad, it doesn’t.
    Could it be something to do with windows 8?
    sorry to be a pain, thought it was an issue.
    The older releases all showed up fine for me in Notepad.
    Thanks for your help anyway.

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