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Thread: KeeperFX - Test builds for version 0.4.9

  
  1. #101
    Mapmaker
    Join Date
    Jan 2012
    Location
    Bristol, United Kingdom, United Kingdom
    Posts
    109

    Default Re: KeeperFX - Test builds for version 0.4.9

    Quote Originally Posted by sony2305 View Post
    You can open the file with wordpad and it won’t be as messy as the first picture
    Yeah it’s strange this never used to be an issue. Been using notepad for years.

  2. #102

    Default Re: KeeperFX - Test builds for version 0.4.9

    Quote Originally Posted by shortmicky View Post
    Yeah it’s strange this never used to be an issue. Been using notepad for years.
    perhaps a setting in your notepad or windows or something for sure. For me they look fine no matter what I use.

  3. #103

    Default Re: KeeperFX - Test builds for version 0.4.9

    New update: Alpha 2447.

    Small update, mostly to handle some feedback on the new rules introduced last time.

    What's new:

    • Fixed gold_per_hold setting I broke last release.
    • Missile spell in possession buffed a bit in standard ruleset, which I nerfed too hard last release.
    • Made sure Arrows can be rebounded again in standard ruleset. Again, broke last release.
    • Screen resolution displayed when switching resolution.
    • Level now starts with player zooming into the center of the dungeon heart. (Fixes #1100)
    • Fixed tooltip on Power_Hand spellbook (very few maps have this, all custom).
    • Navigate Missile spell now rebounds more like it did in the original game.
    • Small balance tweak on 'Frozen Legion' map, also updated to use new script commands.

  4. #104

    Default KeeperFX - Alpha 2453

    New update: Alpha 2453.

    Again nothing much, but since very little is happening on the project I thought I'd share what's done already.

    What's new:

    • Fix flying units dropping to floor while being possessed
    • Log file shows windows version
    • Added TOTAL_SCORE level script variable
    • Add game rules for selling traps and doors
    • Explosions should no longer cause objects to get stuck inside walls
    • Slapping units to death should no longer cause flying units to get stuck inside walls

  5. #105

    Default KeeperFX - Alpha 2457

    New update: Alpha 2457.

    Quality over Quantity: Map making limits are raised.

    What's new:

    • Map makers can now build much more complex maps
      Old limits:
      - PARTY_TRIGGERS_COUNT 48
      - CREATURE_PARTYS_COUNT 16
      - CONDITIONS_COUNT 48
      - TUNNELLER_TRIGGERS_COUNT 16
      - SCRIPT_VALUES_COUNT 64
      New limits:
      - PARTY_TRIGGERS_COUNT 256
      - CREATURE_PARTYS_COUNT 256
      - CONDITIONS_COUNT 256
      - TUNNELLER_TRIGGERS_COUNT 256
      - SCRIPT_VALUES_COUNT 256
    • Some Japanese translations improved
    • Text error in Assmist campaign fixed





    I added: Alpha 2459.

    A bug was recently introduced that made Sight of Evil move to areas without high slabs. This is a hotfix for that.

    • Sight of Evil can be cast over high slabs again
    • Fixes to the CONCEAL_MAP_RECT script command
    Last edited by YourMaster; September 5th, 2021 at 22:24.

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