New update: Alpha 2447.
Small update, mostly to handle some feedback on the new rules introduced last time.
What's new:
- Fixed gold_per_hold setting I broke last release.
- Missile spell in possession buffed a bit in standard ruleset, which I nerfed too hard last release.
- Made sure Arrows can be rebounded again in standard ruleset. Again, broke last release.
- Screen resolution displayed when switching resolution.
- Level now starts with player zooming into the center of the dungeon heart. (Fixes #1100)
- Fixed tooltip on Power_Hand spellbook (very few maps have this, all custom).
- Navigate Missile spell now rebounds more like it did in the original game.
- Small balance tweak on 'Frozen Legion' map, also updated to use new script commands.
New update: Alpha 2453.
Again nothing much, but since very little is happening on the project I thought I'd share what's done already.
What's new:
- Fix flying units dropping to floor while being possessed
- Log file shows windows version
- Added TOTAL_SCORE level script variable
- Add game rules for selling traps and doors
- Explosions should no longer cause objects to get stuck inside walls
- Slapping units to death should no longer cause flying units to get stuck inside walls
New update: Alpha 2457.
Quality over Quantity: Map making limits are raised.
What's new:
- Map makers can now build much more complex maps
Old limits:
- PARTY_TRIGGERS_COUNT 48
- CREATURE_PARTYS_COUNT 16
- CONDITIONS_COUNT 48
- TUNNELLER_TRIGGERS_COUNT 16
- SCRIPT_VALUES_COUNT 64
New limits:
- PARTY_TRIGGERS_COUNT 256
- CREATURE_PARTYS_COUNT 256
- CONDITIONS_COUNT 256
- TUNNELLER_TRIGGERS_COUNT 256
- SCRIPT_VALUES_COUNT 256- Some Japanese translations improved
- Text error in Assmist campaign fixed
I added: Alpha 2459.
A bug was recently introduced that made Sight of Evil move to areas without high slabs. This is a hotfix for that.
- Sight of Evil can be cast over high slabs again
- Fixes to the CONCEAL_MAP_RECT script command
Last edited by YourMaster; September 5th, 2021 at 23:24.
New update: Alpha 2471.
What's new:
- Automagic build now offers to expand rooms by default. Scroll down to get the old behavior, scroll up to go further.
- Gold bags are now properly absorbed by treasure rooms and collected by imps.
- Spellbooks that are 'unshelved' (by building the room below it, without collecting it) will not be teleported when the room is sold, and no longer take up capacity
- Some multiplayer fixes. That you cannot enjoy at the moment because in the alpha's multiplayer is completely broken.
- translations are needed for a new error message that warns the players when they have mismatched map versions. Volunteer translators welcome.- Removed the 'Special case' for workshop level when you have exactly 20 workshop tiles.
- Some scaling fixes in 320x200 mode
- Japanese tooltip fixes
- Update to a console command.
New update: Alpha 2475.
What's new:
- Fix maps with over 127 script conditions not working well
- Stopped maps with over 2 billion gold bugging out
- Made Undead Keeper actually use the translation strings (for china)
New update: Alpha 2483.
We have a new computer event that makes sure the AI does not break when he loses a single room. And not just that, the limit of how many events a computer player personality can handle has been lifted, so expect more AI improvements in the future.
What's new:
- Computer Players will build new rooms when their old ones are stolen or destroyed
- A previously unused sound now plays when non-humanoids die in prison
- Room capacity is correctly updated when reinforcing walls
- Transfer units and campaign flags do not work between levels in map packs anymore
- The eastern library wall now has an intact purple circle. (Like the other walls)
with Alphas you can simply put them over your existing KeeperFX files, correct?......or do I need to delete the game entirely, then install this one?
Last edited by Junkman1217; October 17th, 2021 at 16:57.