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Thread: KeeperFX - Test builds for version 0.4.9

  
  1. #131
    Fly Archer's Avatar
    Join Date
    Mar 2012
    Location
    Europe
    Posts
    51

    Default Re: KeeperFX - Test builds for version 0.4.9

    This is fantastic! Loving the devotion!

    So many new stuff to explore

    (won't be long now and custom sprites for creatures can be added haha)

  2. #132
    Warlock
    Join Date
    Sep 2012
    Posts
    405

    Default Re: KeeperFX - Test builds for version 0.4.9

    Getting an error message saying "command line parameter analysis failed" (alpha 2257)
    or that is the question

  3. #133

    Default Re: KeeperFX - Test builds for version 0.4.9

    Quote Originally Posted by Hades View Post
    Getting an error message saying "command line parameter analysis failed" (alpha 2257)
    And what are you using as your command line?

  4. #134

    Default KeeperFX - Alpha 2571

    New update: Alpha 2571.

    Here's a New Years present for all of you.

    What's new:

    • Fixed some shot properties not resetting on custom campaigns
    • Fixed some german texts and tooltips
    • Fixed range and sound of digging in possession
    • Fixed room health not being correct when 2 rooms merge
    • Made some sounds formally only audible inside of possession, audible outside of possession too (softly)
    • Swamp Serpent map texture added
    • Some tweaks to the other new map textures
    • Chickens that escape (it's not a bug, it's a feature) no longer immortal
    • Holding Left Mouse Button to tag/mark dirt for digging will function better when moving over both dirt and low slabs
    • Removed Thing Limit warning message
    • Scaled some ingame texts properly with resolution.
    • Deeper Dungeons moved to 'classic' rule set. (like the original campaign).
    Last edited by YourMaster; January 6th, 2022 at 23:32.

  5. #135

    Default KeeperFX - Alpha 2587

    New update: Alpha 2587.

    A stability and bugfix release today.

    What's new:

    • Fixed a crash when moving sliders in the options menu
    • Fixed a crash in straight view on maps with custom sprites
    • Fixed a crash when running heavylog version on maps with the SET_TRAP_CONFIGURATION script command
    • Fixed RUN_AFTER_VICTORY sticking around on future maps without the command
    • Spellbooks now move better between libraries and can be re-researched when you sell your last library
    • Multi texture maps show properly after reloading
    • Multi texture maps display in straight view
    • Custom textures no longer use different selection colors, so it does not spoil stuff on multi-texture map
    • Purple corners no longer show up next to room tiles and water
    • Map updates:
      - Wetlands map repurposed to show of the 'Swamp Serpent' texture, and modernized script commands
      - Frozen Legion map modernized and used new tunnels that can be made with Unearth
      - Removed all instances of SET_CAMPAIGN_FLAG , since SET_FLAG can set campaign flags too
    • Added support for 'Purple Path' slab type, which was the original debug terrain.
    • Fixed cheat mode trap query
    Last edited by YourMaster; January 12th, 2022 at 18:01.

  6. #136
    Imp jieletian's Avatar
    Join Date
    Nov 2020
    Location
    China
    Posts
    17

    Default Re: KeeperFX - Alpha 2586

    Now all the enemy creatures become invisible under the forced perspective view.

  7. #137

    Default Re: KeeperFX - Alpha 2586

    Quote Originally Posted by jieletian View Post
    Now all the enemy creatures become invisible under the forced perspective view.
    I see yes. Will fix as soon as possible.

    Edit - I updated the above post, it's now r2587 and it has this fixed.
    Last edited by YourMaster; January 12th, 2022 at 17:56.

  8. #138

    Default KeeperFX - Alpha 2591

    New update: Alpha 2591.

    An emergency release to fix claiming hatcheries.

    What's new:

    • Fixed Chickens not dying when a room gets taken over (and messing with capacity as a result)
    • Computer players now know it's dangerous to drop units on an entrance to send them to battle
    • Fixed Wetlands script (messed it up in previous commit)
    • Fixed UNAFFECTED_BY_WIND property for SET_CREATURE_PROPERTY

  9. #139

    Default Re: KeeperFX - Alpha 2591

    Is there a chance there will be some sort of "speed running" version of KeeperFX which won't be continually changed as to not invalidate all previous runs? It would be nice because right now I have to install windows xp and play in low res with fraps in order to try to beat zoonel's SDA run.

    Edit: Actually nevermind, I believe YourMaster talked about this before, there's some sort of patch you gotta get in order to keep the game as original as possible. Would be nice if SDA recognized this method though.
    Last edited by 12114_v2; January 24th, 2022 at 09:41.

  10. #140

    Default Re: KeeperFX - Alpha 2591

    You can always keep using an older version,...

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